My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Barbarians Battle Ram Baby Dragon Witch
Zap
Battle Ram Witch
Barbarian Barrel
Barbarians Valkyrie Battle Ram Witch
The Log
Barbarians Battle Ram Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Battle Ram Baby Dragon Witch
Fireball
Barbarians Battle Ram Baby Dragon Witch
Poison
Barbarians Witch
Lightning
Valkyrie Battle Ram Baby Dragon Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Valkyrie Battle Ram Baby Dragon Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Valkyrie Battle Ram

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Battle Ram Giant Baby Dragon The Log
Valkyrie
Battle Ram Giant Baby Dragon Witch
Battle Ram
The Log Fireball Valkyrie Baby Dragon Witch
Giant
Fireball Valkyrie Baby Dragon Witch The Log
Baby Dragon
Fireball Valkyrie Battle Ram Giant Witch
Witch
Valkyrie Battle Ram Giant Baby Dragon
The Log
Battle Ram Fireball Giant

Defense Synergies 1 7

Barbarians
Fireball
The Log Valkyrie
Valkyrie
Fireball Baby Dragon Witch The Log
Battle Ram
Giant
Baby Dragon
Valkyrie Witch The Log
Witch
Valkyrie Baby Dragon The Log
The Log
Fireball Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log
Barbarians Valkyrie Witch The Log
Barbarians Witch Valkyrie
Barbarians Witch Valkyrie
Barbarians Fireball Valkyrie The Log
Fireball The Log Valkyrie Baby Dragon
Fireball Baby Dragon Witch
Barbarians Fireball Valkyrie Baby Dragon The Log
Barbarians Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Barbarians Fireball Valkyrie Witch The Log
Fireball Valkyrie Barbarians Baby Dragon Witch The Log
Barbarians
Barbarians Fireball The Log
Barbarians Fireball Valkyrie Witch
Fireball Barbarians Valkyrie Baby Dragon Witch The Log
Valkyrie Baby Dragon Witch The Log Barbarians Fireball
Barbarians
Valkyrie Barbarians Fireball Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch
Fireball Valkyrie Baby Dragon The Log
Barbarians Valkyrie Witch The Log
Valkyrie Barbarians Fireball The Log
Barbarians Valkyrie Witch
Fireball Baby Dragon Witch
Barbarians Fireball Valkyrie Witch
Barbarians Valkyrie
Barbarians Fireball Valkyrie Baby Dragon Witch The Log
Witch Barbarians
Barbarians Valkyrie Witch
Barbarians Fireball Valkyrie The Log
Barbarians Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Baby Dragon Witch
Barbarians Witch Fireball Valkyrie Baby Dragon The Log
Valkyrie Barbarians Fireball Baby Dragon Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Barbarians Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball
Fireball Valkyrie The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Valkyrie Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
The Log
Barbarians Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Witch
Witch
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Barbarians Fireball Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Valkyrie Baby Dragon
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log
Fireball

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