My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Goblin Hut Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Flying Machine Zappies Goblin Hut Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Flying Machine Zappies Goblin Hut Electro Dragon
Zap
Flying Machine Zappies Goblin Hut
Barbarian Barrel
Barbarians Elixir Golem Valkyrie Zappies Goblin Hut
The Log
Barbarians Elixir Golem Zappies Goblin Hut
Earthquake
Barbarians Elixir Golem Zappies Goblin Hut
Arrows
Flying Machine Zappies Goblin Hut
Royal Delivery
Barbarians Elixir Golem Valkyrie Flying Machine Zappies Goblin Hut Electro Dragon
Fireball
Barbarians Elixir Golem Flying Machine Zappies Goblin Hut Electro Dragon
Poison
Barbarians Elixir Golem Flying Machine Zappies Goblin Hut Electro Dragon
Lightning
Valkyrie Goblin Hut Electro Dragon
Rocket
Barbarians Valkyrie Goblin Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Valkyrie Flying Machine Zappies Barbarians Goblin Hut Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Fireball Valkyrie Flying Machine

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Fireball Flying Machine Zappies Goblin Hut Electro Dragon
Fireball
Elixir Golem
Valkyrie
Flying Machine Zappies Goblin Hut Electro Dragon
Flying Machine
Elixir Golem Valkyrie Zappies Goblin Hut Electro Dragon
Zappies
Elixir Golem Valkyrie Flying Machine Goblin Hut Electro Dragon
Goblin Hut
Elixir Golem Valkyrie Flying Machine Zappies
Electro Dragon
Elixir Golem Valkyrie Flying Machine Zappies

Defense Synergies 0 11

Barbarians
Zappies
Elixir Golem
Fireball
Valkyrie Zappies Goblin Hut
Valkyrie
Fireball Flying Machine Zappies Goblin Hut Electro Dragon
Flying Machine
Valkyrie Zappies Goblin Hut Electro Dragon
Zappies
Barbarians Fireball Valkyrie Flying Machine
Goblin Hut
Fireball Valkyrie Flying Machine
Electro Dragon
Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine Zappies Goblin Hut Electro Dragon
Barbarians Valkyrie Flying Machine Zappies Goblin Hut Electro Dragon
Barbarians Goblin Hut Valkyrie Zappies Electro Dragon
Barbarians Goblin Hut Valkyrie Zappies Electro Dragon
Barbarians Fireball Valkyrie
Fireball Valkyrie Flying Machine Zappies Electro Dragon
Fireball Flying Machine Zappies Goblin Hut Electro Dragon
Barbarians Fireball Valkyrie Flying Machine Electro Dragon
Barbarians Zappies Goblin Hut
Barbarians Valkyrie Zappies
Barbarians Valkyrie Fireball Flying Machine Zappies Goblin Hut Electro Dragon
Fireball Flying Machine Zappies Goblin Hut Electro Dragon
Barbarians Goblin Hut Fireball Valkyrie Flying Machine Zappies Electro Dragon
Fireball Valkyrie Barbarians Zappies Goblin Hut Electro Dragon
Barbarians Zappies Goblin Hut
Barbarians Fireball Zappies Goblin Hut
Barbarians Fireball Valkyrie Zappies Goblin Hut Electro Dragon
Fireball Valkyrie Barbarians Flying Machine Zappies Goblin Hut Electro Dragon
Valkyrie Barbarians Fireball Flying Machine Zappies Goblin Hut Electro Dragon
Barbarians Zappies Goblin Hut
Valkyrie Barbarians Fireball Flying Machine Zappies Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Zappies Goblin Hut
Fireball Valkyrie Flying Machine Electro Dragon
Barbarians Zappies Valkyrie Goblin Hut Electro Dragon
Valkyrie Barbarians Fireball Zappies
Barbarians Valkyrie Zappies Goblin Hut
Fireball Flying Machine Zappies Goblin Hut Electro Dragon
Barbarians Fireball Valkyrie Flying Machine Zappies Goblin Hut
Barbarians Valkyrie Zappies
Electro Dragon Barbarians Fireball Valkyrie Flying Machine Zappies Goblin Hut
Barbarians Zappies Goblin Hut
Barbarians Valkyrie Flying Machine Zappies Goblin Hut Electro Dragon
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Zappies
Barbarians Fireball Valkyrie Flying Machine Zappies Electro Dragon
Barbarians Zappies Goblin Hut Electro Dragon Fireball Valkyrie Flying Machine
Valkyrie Barbarians Fireball Flying Machine Zappies Goblin Hut Electro Dragon
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon
Fireball Flying Machine Goblin Hut Electro Dragon
Barbarians Fireball Valkyrie Flying Machine
Fireball Valkyrie
Fireball Flying Machine Electro Dragon
Flying Machine
Fireball Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon
Fireball Electro Dragon
Fireball Valkyrie Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon
Flying Machine Fireball Goblin Hut
Fireball Flying Machine Electro Dragon
Fireball Flying Machine Goblin Hut
Fireball Flying Machine Goblin Hut Electro Dragon
Fireball Flying Machine Goblin Hut Electro Dragon
Fireball
Fireball Flying Machine Electro Dragon
Fireball Valkyrie Flying Machine Electro Dragon
Fireball
Fireball
Barbarians Fireball Flying Machine Electro Dragon
Fireball Valkyrie Electro Dragon
Fireball Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon
Fireball
Fireball Flying Machine Electro Dragon
Electro Dragon Fireball Flying Machine Zappies Goblin Hut
Fireball
Fireball Electro Dragon
Fireball Zappies Electro Dragon
Fireball
Barbarians Fireball Flying Machine Zappies Goblin Hut Electro Dragon
Fireball Flying Machine Zappies Electro Dragon
Fireball
Fireball Valkyrie Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon
Fireball
Flying Machine Electro Dragon
Electro Dragon Fireball Flying Machine Zappies
Fireball Flying Machine Zappies Electro Dragon
Electro Dragon Fireball Flying Machine
Fireball Electro Dragon

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