My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Wizard Witch
The Log
Barbarians Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Wizard Witch P.E.K.K.A
Fireball
Barbarians Goblin Hut Wizard Witch
Poison
Barbarians Goblin Hut Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Goblin Hut Wizard Witch
Rocket
Barbarians Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Barbarians Goblin Hut Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mini P.E.K.K.A Valkyrie Barbarians Goblin Hut

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Valkyrie Goblin Hut Wizard Mega Knight
Valkyrie
Mini P.E.K.K.A Goblin Hut Wizard Witch P.E.K.K.A
Goblin Hut
Mini P.E.K.K.A Valkyrie Mega Knight
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
Witch
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Valkyrie Wizard Witch
Mega Knight
Mini P.E.K.K.A Goblin Hut Wizard Witch

Defense Synergies 0 12

Barbarians
Mini P.E.K.K.A
Valkyrie Goblin Hut Wizard Witch
Valkyrie
Mini P.E.K.K.A Goblin Hut Wizard Witch P.E.K.K.A
Goblin Hut
Mini P.E.K.K.A Valkyrie Wizard
Wizard
Mini P.E.K.K.A Valkyrie Goblin Hut P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
P.E.K.K.A
Valkyrie Wizard
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Valkyrie Goblin Hut Witch Mega Knight
Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A Mega Knight Valkyrie
Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A Valkyrie Mega Knight
Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
Valkyrie Mega Knight
Goblin Hut Wizard Witch
Barbarians Valkyrie P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Barbarians Valkyrie Witch Goblin Hut Wizard Mega Knight
Goblin Hut Wizard Witch
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut Mega Knight
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Mini P.E.K.K.A Valkyrie Goblin Hut Witch P.E.K.K.A
Valkyrie Mega Knight Barbarians Goblin Hut Wizard Witch
Valkyrie Wizard Witch Barbarians Goblin Hut Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Valkyrie Wizard Mega Knight Barbarians Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Mega Knight Goblin Hut Witch P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Barbarians P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Goblin Hut Witch Mega Knight
Wizard Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight Barbarians Valkyrie
P.E.K.K.A Mega Knight Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Witch P.E.K.K.A Barbarians Goblin Hut
P.E.K.K.A Mega Knight Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Witch
P.E.K.K.A Mega Knight Barbarians Valkyrie
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch Mega Knight
Barbarians Goblin Hut Witch Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Mega Knight Barbarians Mini P.E.K.K.A Goblin Hut Wizard Witch P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Hut
Barbarians Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Goblin Hut
Goblin Hut
Goblin Hut Wizard Witch
Goblin Hut Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Barbarians
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Goblin Hut Wizard Witch
Mini P.E.K.K.A
Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Barbarians Goblin Hut Witch
Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Wizard
P.E.K.K.A Mega Knight
Witch
Witch
Witch Mega Knight
P.E.K.K.A
Wizard Mega Knight

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