My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Barbarians Musketeer
Zap
Dark Prince Prince
Barbarian Barrel
Barbarians Musketeer Valkyrie Wizard Dark Prince
The Log
Barbarians Mini P.E.K.K.A Musketeer Dark Prince Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Wizard Dark Prince Prince
Fireball
Barbarians Musketeer Wizard
Poison
Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Dark Prince Prince
Rocket
Barbarians Musketeer Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Barbarians Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Musketeer Valkyrie Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Musketeer Valkyrie Wizard Dark Prince
Musketeer
Valkyrie Mini P.E.K.K.A Dark Prince Prince
Valkyrie
Musketeer Prince Mini P.E.K.K.A Wizard Dark Prince
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Rocket
Dark Prince
Prince Mini P.E.K.K.A Musketeer Valkyrie Wizard
Prince
Valkyrie Dark Prince Musketeer Wizard

Defense Synergies 1 9

Barbarians
Mini P.E.K.K.A
Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mini P.E.K.K.A Dark Prince
Valkyrie
Musketeer Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Rocket
Dark Prince
Musketeer Wizard Prince
Prince
Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie Wizard
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Barbarians Mini P.E.K.K.A Rocket Prince Musketeer Valkyrie Dark Prince
Barbarians Mini P.E.K.K.A Prince Musketeer Valkyrie Dark Prince
Barbarians Mini P.E.K.K.A Valkyrie Rocket Dark Prince Prince
Musketeer Valkyrie Dark Prince
Musketeer Rocket Wizard
Rocket Barbarians Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Musketeer Prince
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Barbarians Valkyrie Musketeer Wizard Dark Prince
Musketeer Wizard
Barbarians Mini P.E.K.K.A Prince Musketeer Valkyrie Wizard Rocket Dark Prince
Valkyrie Wizard Rocket Barbarians Mini P.E.K.K.A Dark Prince Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Rocket Mini P.E.K.K.A Prince
Barbarians Wizard Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Barbarians Musketeer Valkyrie Wizard Dark Prince Prince
Valkyrie Wizard Barbarians Musketeer Dark Prince
Barbarians Mini P.E.K.K.A Musketeer Prince
Valkyrie Wizard Dark Prince Barbarians Mini P.E.K.K.A Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince
Mini P.E.K.K.A Musketeer Valkyrie Wizard Rocket Prince
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Rocket Dark Prince Prince
Mini P.E.K.K.A Valkyrie Rocket Dark Prince Prince Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Wizard Rocket Musketeer
Mini P.E.K.K.A Rocket Dark Prince Prince Barbarians Musketeer Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie Dark Prince Prince
Rocket Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Rocket Barbarians Valkyrie Dark Prince Prince
Barbarians Mini P.E.K.K.A Rocket Dark Prince Prince Valkyrie Wizard
Wizard Barbarians Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Rocket Dark Prince Prince
Valkyrie Barbarians Mini P.E.K.K.A Musketeer Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Rocket
Musketeer
Rocket
Barbarians Musketeer Valkyrie Rocket Dark Prince Prince
Wizard Rocket Valkyrie Dark Prince
Wizard Musketeer Rocket
Musketeer Wizard
Wizard
Wizard
Rocket Mini P.E.K.K.A Musketeer Prince
Rocket Musketeer Valkyrie Wizard Dark Prince Prince
Musketeer Wizard Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer Prince
Rocket Musketeer Wizard
Musketeer Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Musketeer Wizard Dark Prince Prince
Rocket Valkyrie Wizard
Rocket Musketeer Prince
Rocket Wizard
Rocket Musketeer Prince
Rocket Barbarians Musketeer
Valkyrie Wizard Dark Prince
Musketeer Wizard
Musketeer Wizard Prince
Rocket Musketeer
Musketeer Wizard
Rocket Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard Rocket
Rocket
Prince
Rocket Wizard
Barbarians Musketeer Rocket Dark Prince Prince
Rocket Musketeer Wizard
Mini P.E.K.K.A Musketeer Valkyrie Wizard Rocket Dark Prince Prince
Musketeer Wizard
Rocket
Musketeer Dark Prince Prince
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Dark Prince Prince
Prince
Wizard Rocket

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