My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince
Giant Snowball
Goblin Gang Barbarians Musketeer Skeleton Army
Zap
Goblin Gang Skeleton Army Prince
Barbarian Barrel
Goblin Gang Barbarians Musketeer Valkyrie Wizard Skeleton Army
The Log
Goblin Gang Barbarians Musketeer Skeleton Army Prince
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Barbarians Musketeer Valkyrie Wizard Skeleton Army Prince
Fireball
Goblin Gang Barbarians Musketeer Wizard Skeleton Army
Poison
Goblin Gang Barbarians Musketeer Wizard Skeleton Army
Lightning
Musketeer Valkyrie Wizard Prince
Rocket
Barbarians Musketeer Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Musketeer Valkyrie Barbarians Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Musketeer Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Prince
Barbarians
Musketeer
Valkyrie Prince Mega Knight
Valkyrie
Musketeer Prince Goblin Gang Wizard
Wizard
Valkyrie Prince Mega Knight
Skeleton Army
Prince
Valkyrie Mega Knight Goblin Gang Musketeer Wizard
Mega Knight
Prince Musketeer Wizard

Defense Synergies 2 13

Goblin Gang
Musketeer Barbarians Valkyrie Skeleton Army Prince
Barbarians
Goblin Gang Skeleton Army
Musketeer
Goblin Gang Valkyrie Skeleton Army Mega Knight
Valkyrie
Musketeer Goblin Gang Wizard Prince
Wizard
Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army
Goblin Gang Barbarians Musketeer Wizard Prince
Prince
Goblin Gang Valkyrie Wizard Skeleton Army
Mega Knight
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Barbarians Skeleton Army Goblin Gang Musketeer Valkyrie Prince Mega Knight
Goblin Gang Barbarians Skeleton Army Prince Mega Knight Musketeer Valkyrie
Barbarians Skeleton Army Prince Goblin Gang Musketeer Valkyrie Mega Knight
Barbarians Valkyrie Skeleton Army Prince Mega Knight
Goblin Gang Skeleton Army Musketeer Valkyrie Mega Knight
Musketeer Goblin Gang Wizard
Barbarians Musketeer Valkyrie Mega Knight
Barbarians Goblin Gang Musketeer Skeleton Army Prince
Goblin Gang Skeleton Army Barbarians Musketeer Valkyrie Prince Mega Knight
Goblin Gang Barbarians Valkyrie Skeleton Army Musketeer Wizard Mega Knight
Musketeer Goblin Gang Wizard
Barbarians Skeleton Army Prince Mega Knight Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Goblin Gang Barbarians Prince
Barbarians Skeleton Army Goblin Gang Prince Mega Knight
Barbarians Skeleton Army Goblin Gang Prince Mega Knight
Barbarians Wizard Mega Knight Goblin Gang Musketeer Valkyrie Skeleton Army Prince
Mega Knight Goblin Gang Barbarians Musketeer Valkyrie Wizard Skeleton Army Prince
Valkyrie Wizard Barbarians Musketeer Mega Knight
Barbarians Musketeer Prince
Goblin Gang Valkyrie Wizard Skeleton Army Mega Knight Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Skeleton Army Mega Knight Prince
Goblin Gang Musketeer Valkyrie Wizard Prince Mega Knight
Goblin Gang Barbarians Skeleton Army Mega Knight Musketeer Valkyrie Prince
Goblin Gang Valkyrie Skeleton Army Prince Mega Knight Barbarians Musketeer
Barbarians Goblin Gang Musketeer Valkyrie Skeleton Army Prince Mega Knight
Wizard Goblin Gang Musketeer
Goblin Gang Skeleton Army Prince Barbarians Musketeer Valkyrie
Mega Knight Barbarians Valkyrie Skeleton Army Prince
Mega Knight Barbarians Valkyrie Skeleton Army Prince
Goblin Gang Barbarians Musketeer Skeleton Army
Mega Knight Barbarians Musketeer Valkyrie Prince
Skeleton Army Mega Knight Barbarians Valkyrie Prince
Barbarians Skeleton Army Prince Mega Knight Goblin Gang Valkyrie Wizard
Wizard Barbarians Musketeer Valkyrie Skeleton Army Mega Knight
Goblin Gang Barbarians Skeleton Army Musketeer Valkyrie Prince
Valkyrie Mega Knight Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Barbarians Musketeer Valkyrie Prince
Wizard Valkyrie Mega Knight
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard
Goblin Gang Musketeer Prince
Musketeer Valkyrie Wizard Prince
Musketeer Wizard
Musketeer
Musketeer
Musketeer Prince
Musketeer Wizard
Musketeer Wizard Mega Knight
Musketeer Wizard Prince Mega Knight
Valkyrie Wizard Mega Knight
Musketeer Prince Mega Knight
Wizard
Musketeer Prince
Barbarians Musketeer
Valkyrie Wizard Mega Knight
Musketeer Wizard
Musketeer Wizard Prince Mega Knight
Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard Mega Knight
Prince Mega Knight
Wizard
Goblin Gang Barbarians Musketeer Skeleton Army Prince
Musketeer Wizard
Goblin Gang Musketeer Valkyrie Wizard Prince Mega Knight
Musketeer Wizard
Musketeer Prince Mega Knight
Goblin Gang Musketeer
Musketeer
Musketeer Prince Mega Knight
Prince
Wizard Mega Knight

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