My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch Prince Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Prince Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Barbarians Battle Ram Witch
Zap
Battle Ram Witch Prince
Barbarian Barrel
Barbarians Valkyrie Battle Ram Witch
The Log
Barbarians Battle Ram Witch Prince
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Battle Ram Witch Prince
Fireball
Barbarians Battle Ram Witch
Poison
Barbarians Witch
Lightning
Valkyrie Battle Ram Witch Prince Archer Queen
Rocket
Barbarians Valkyrie Witch Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rocket Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Battle Ram Barbarians Witch Prince Archer Queen Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Battle Ram Barbarians Witch

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Prince Battle Ram Witch Archer Queen
Battle Ram
Valkyrie Witch Archer Queen
Rocket
Witch
Valkyrie Battle Ram Prince Mega Knight
Prince
Valkyrie Mega Knight Witch
Mega Knight
Prince Witch Archer Queen
Archer Queen
Valkyrie Battle Ram Mega Knight

Defense Synergies 0 5

Barbarians
Valkyrie
Witch Prince Archer Queen
Battle Ram
Rocket
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Witch
Mega Knight
Witch
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Barbarians Valkyrie Witch Prince Mega Knight
Barbarians Rocket Witch Prince Mega Knight Valkyrie
Barbarians Witch Prince Valkyrie Mega Knight
Barbarians Valkyrie Rocket Prince Mega Knight
Valkyrie Mega Knight
Rocket Witch
Rocket Barbarians Valkyrie Mega Knight
Barbarians Witch Prince Archer Queen
Barbarians Valkyrie Prince Mega Knight
Barbarians Valkyrie Witch Mega Knight
Witch
Barbarians Prince Mega Knight Valkyrie Rocket Witch
Valkyrie Rocket Mega Knight Barbarians Witch Prince
Barbarians Prince Mega Knight
Barbarians Rocket Prince Mega Knight
Barbarians Mega Knight Valkyrie Witch Prince
Valkyrie Mega Knight Barbarians Witch Prince
Valkyrie Witch Barbarians Mega Knight
Barbarians Prince
Valkyrie Mega Knight Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch Prince
Valkyrie Rocket Prince Mega Knight
Barbarians Mega Knight Valkyrie Rocket Witch Prince
Valkyrie Rocket Prince Mega Knight Barbarians
Barbarians Valkyrie Witch Prince Mega Knight
Rocket Witch
Rocket Prince Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie Prince
Rocket Mega Knight Barbarians Valkyrie Witch Prince
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch Prince
Rocket Mega Knight Barbarians Valkyrie Prince Archer Queen
Barbarians Rocket Prince Mega Knight Valkyrie Witch
Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Valkyrie Rocket Prince Archer Queen
Valkyrie Mega Knight Barbarians Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Barbarians Valkyrie Rocket Prince
Rocket Valkyrie Mega Knight
Rocket Witch
Witch
Rocket Prince
Rocket Valkyrie Prince
Rocket Archer Queen
Rocket
Rocket
Prince
Rocket Witch
Rocket Mega Knight
Rocket
Rocket
Rocket Prince Mega Knight
Rocket Valkyrie Witch Mega Knight
Rocket Prince Mega Knight
Rocket
Rocket Prince
Rocket Barbarians
Valkyrie Witch Mega Knight
Witch
Witch
Witch Prince Mega Knight
Rocket
Witch
Rocket Witch
Rocket Mega Knight
Rocket
Prince Mega Knight
Rocket
Barbarians Rocket Witch Prince
Rocket Witch Archer Queen
Valkyrie Rocket Prince Mega Knight
Rocket Archer Queen
Prince Mega Knight Archer Queen
Rocket Witch Archer Queen
Rocket Witch Archer Queen
Rocket Witch Prince Mega Knight Archer Queen
Prince
Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: