My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs Baby Dragon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner Skeleton King
Giant Snowball
Barbarians Royal Hogs Baby Dragon Witch Miner Skeleton King
Zap
Royal Hogs Witch Skeleton King
Barbarian Barrel
Barbarians Valkyrie Royal Hogs Witch Skeleton King
The Log
Barbarians Royal Hogs Witch Skeleton King
Earthquake
Barbarians Royal Hogs Witch Skeleton King
Arrows
Royal Hogs Witch Skeleton King
Royal Delivery
Barbarians Valkyrie Royal Hogs Baby Dragon Witch Miner Skeleton King
Fireball
Barbarians Royal Hogs Baby Dragon Witch Skeleton King
Poison
Barbarians Royal Hogs Witch Skeleton King
Lightning
Valkyrie Baby Dragon Witch Skeleton King
Rocket
Barbarians Valkyrie Royal Hogs Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Valkyrie Baby Dragon Skeleton King Barbarians Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Valkyrie Baby Dragon Skeleton King

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Royal Hogs Baby Dragon Witch
Royal Hogs
Valkyrie Mega Knight
Baby Dragon
Valkyrie Witch Miner Mega Knight
Witch
Valkyrie Baby Dragon Miner Mega Knight Skeleton King
Miner
Baby Dragon Witch Mega Knight Skeleton King
Mega Knight
Royal Hogs Baby Dragon Witch Miner
Skeleton King
Witch Miner

Defense Synergies 0 7

Barbarians
Valkyrie
Baby Dragon Witch
Royal Hogs
Baby Dragon
Valkyrie Witch Mega Knight Skeleton King
Witch
Valkyrie Baby Dragon Mega Knight
Miner
Mega Knight
Mega Knight
Baby Dragon Witch Miner
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Mega Knight Valkyrie
Barbarians Witch Valkyrie Mega Knight Skeleton King
Barbarians Valkyrie Mega Knight
Valkyrie Baby Dragon Mega Knight
Baby Dragon Witch
Barbarians Valkyrie Baby Dragon Mega Knight
Barbarians Witch Skeleton King
Barbarians Valkyrie Miner Mega Knight
Barbarians Valkyrie Witch Baby Dragon Mega Knight Skeleton King
Baby Dragon Witch
Barbarians Mega Knight Valkyrie Witch
Valkyrie Mega Knight Barbarians Baby Dragon Witch Skeleton King
Barbarians Mega Knight Skeleton King
Barbarians Mega Knight
Barbarians Mega Knight Valkyrie Witch
Valkyrie Mega Knight Barbarians Baby Dragon Witch
Valkyrie Baby Dragon Witch Barbarians Mega Knight
Barbarians
Valkyrie Mega Knight Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch
Valkyrie Baby Dragon Miner Mega Knight
Barbarians Mega Knight Valkyrie Witch
Valkyrie Mega Knight Barbarians
Barbarians Valkyrie Witch Mega Knight
Baby Dragon Witch
Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie
Mega Knight Barbarians Valkyrie Baby Dragon Witch
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie
Barbarians Mega Knight Valkyrie Witch Skeleton King
Barbarians Valkyrie Baby Dragon Witch Mega Knight
Barbarians Witch Valkyrie Baby Dragon Skeleton King
Valkyrie Mega Knight Barbarians Baby Dragon Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Barbarians Valkyrie
Valkyrie Baby Dragon Mega Knight
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Miner
Miner Valkyrie
Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Valkyrie Baby Dragon Witch Miner Mega Knight
Baby Dragon Mega Knight
Barbarians Baby Dragon
Valkyrie Baby Dragon Witch Mega Knight
Witch
Miner Baby Dragon Witch
Baby Dragon Witch Miner Mega Knight
Miner Baby Dragon
Baby Dragon Witch
Witch
Miner Mega Knight
Mega Knight
Barbarians Witch
Baby Dragon Witch
Miner Valkyrie Baby Dragon Mega Knight
Baby Dragon Skeleton King
Mega Knight
Baby Dragon Witch Skeleton King
Witch
Baby Dragon Witch Miner Mega Knight
Mega Knight

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