My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Executioner Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Balloon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Barbarians Witch Balloon Ram Rider
Zap
Witch Balloon Ram Rider
Barbarian Barrel
Barbarians Valkyrie Witch Executioner Electro Wizard Magic Archer
The Log
Barbarians Witch Ram Rider
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Witch Balloon Executioner Electro Wizard Magic Archer Ram Rider
Fireball
Barbarians Witch Balloon Executioner Electro Wizard Magic Archer Ram Rider
Poison
Barbarians Witch Balloon Executioner Electro Wizard Magic Archer
Lightning
Valkyrie Witch Balloon Executioner Electro Wizard Magic Archer Ram Rider
Rocket
Barbarians Valkyrie Witch Balloon Executioner Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Electro Wizard Magic Archer Barbarians Witch Balloon Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Electro Wizard Magic Archer Barbarians

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Valkyrie
Balloon Witch Executioner Electro Wizard Magic Archer Ram Rider
Witch
Valkyrie Ram Rider
Balloon
Valkyrie Barbarians Executioner Electro Wizard Magic Archer
Executioner
Valkyrie Balloon
Electro Wizard
Valkyrie Balloon Magic Archer Ram Rider
Magic Archer
Ram Rider Valkyrie Balloon Electro Wizard
Ram Rider
Magic Archer Valkyrie Witch Electro Wizard

Defense Synergies 0 8

Barbarians
Valkyrie
Witch Executioner Electro Wizard Magic Archer
Witch
Valkyrie Electro Wizard
Balloon
Executioner
Valkyrie
Electro Wizard
Valkyrie Witch Magic Archer Ram Rider
Magic Archer
Valkyrie Electro Wizard Ram Rider
Ram Rider
Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner Electro Wizard Magic Archer Ram Rider
Barbarians Valkyrie Witch Executioner Electro Wizard Ram Rider
Barbarians Witch Ram Rider Valkyrie Executioner Electro Wizard
Barbarians Witch Valkyrie Electro Wizard Ram Rider
Barbarians Valkyrie
Valkyrie Executioner Electro Wizard Magic Archer
Electro Wizard Ram Rider Witch Executioner Magic Archer
Barbarians Valkyrie Electro Wizard Magic Archer Ram Rider
Barbarians Witch
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Witch Executioner Electro Wizard Magic Archer Ram Rider
Executioner Witch Electro Wizard Magic Archer Ram Rider
Barbarians Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Executioner Barbarians Witch Electro Wizard Magic Archer
Barbarians Electro Wizard Ram Rider
Barbarians Electro Wizard Ram Rider
Barbarians Valkyrie Witch Executioner Electro Wizard
Valkyrie Barbarians Witch Executioner Electro Wizard Magic Archer Ram Rider
Valkyrie Witch Executioner Barbarians Electro Wizard Magic Archer Ram Rider
Barbarians Electro Wizard Ram Rider
Valkyrie Barbarians Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch Electro Wizard
Electro Wizard Valkyrie Executioner Magic Archer
Barbarians Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Barbarians Electro Wizard Ram Rider
Barbarians Valkyrie Witch Executioner Ram Rider
Executioner Witch Electro Wizard Magic Archer Ram Rider
Barbarians Valkyrie Witch Electro Wizard Ram Rider
Barbarians Valkyrie
Electro Wizard Barbarians Valkyrie Witch Magic Archer
Witch Barbarians
Barbarians Valkyrie Witch
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Witch Executioner Ram Rider
Barbarians Valkyrie Witch Executioner Magic Archer
Barbarians Witch Electro Wizard Valkyrie Executioner Magic Archer
Valkyrie Executioner Barbarians Witch Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Executioner Electro Wizard Magic Archer Ram Rider
Magic Archer
Barbarians Valkyrie
Executioner Valkyrie Magic Archer
Executioner Witch Magic Archer Ram Rider
Witch Executioner Magic Archer
Executioner Magic Archer Ram Rider
Ram Rider
Electro Wizard
Valkyrie Electro Wizard Magic Archer Ram Rider
Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Magic Archer
Witch Executioner Magic Archer
Magic Archer Executioner
Executioner Electro Wizard Magic Archer
Valkyrie Witch Magic Archer
Magic Archer
Barbarians
Valkyrie Witch Executioner Magic Archer
Witch
Witch Executioner Electro Wizard Magic Archer Ram Rider
Witch Magic Archer Ram Rider
Magic Archer
Witch Executioner Electro Wizard Magic Archer
Electro Wizard Witch
Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Barbarians Witch Magic Archer
Witch Executioner Electro Wizard Magic Archer Ram Rider
Valkyrie Executioner Electro Wizard Magic Archer
Executioner Magic Archer
Executioner
Witch Electro Wizard Magic Archer
Witch Executioner Electro Wizard Magic Archer
Witch Executioner Electro Wizard Magic Archer

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