My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Dark Prince Witch Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Sparky
Giant Snowball
Barbarians Battle Ram Witch
Zap
Battle Ram Dark Prince Witch Sparky
Barbarian Barrel
Barbarians Valkyrie Battle Ram Wizard Dark Prince Witch Sparky
The Log
Barbarians Battle Ram Dark Prince Witch Sparky
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Battle Ram Wizard Dark Prince Witch Sparky
Fireball
Barbarians Battle Ram Wizard Witch Sparky
Poison
Barbarians Wizard Witch Sparky
Lightning
Valkyrie Battle Ram Wizard Dark Prince Witch Sparky
Rocket
Barbarians Valkyrie Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Dark Prince Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Battle Ram Dark Prince Barbarians Wizard Witch Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Battle Ram Dark Prince Barbarians

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Battle Ram Wizard Dark Prince Witch Sparky
Battle Ram
Valkyrie Witch
Wizard
Valkyrie Dark Prince Sparky
Dark Prince
Electro Giant Valkyrie Wizard Witch Sparky
Witch
Valkyrie Battle Ram Dark Prince
Electro Giant
Dark Prince Sparky
Sparky
Valkyrie Wizard Dark Prince Electro Giant

Defense Synergies 0 5

Barbarians
Valkyrie
Wizard Witch Sparky
Battle Ram
Wizard
Valkyrie Dark Prince
Dark Prince
Wizard Witch
Witch
Valkyrie Dark Prince
Electro Giant
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Barbarians Sparky Valkyrie Dark Prince Witch
Barbarians Witch Sparky Valkyrie Dark Prince
Barbarians Witch Sparky Valkyrie Dark Prince
Barbarians Valkyrie Dark Prince Sparky
Valkyrie Dark Prince
Wizard Witch
Barbarians Valkyrie Electro Giant Sparky
Barbarians Witch Sparky
Barbarians Valkyrie Dark Prince Sparky
Barbarians Valkyrie Witch Wizard Dark Prince Electro Giant
Wizard Witch
Barbarians Sparky Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Sparky Barbarians Dark Prince Witch
Barbarians Sparky
Barbarians Electro Giant Sparky
Barbarians Wizard Sparky Valkyrie Dark Prince Witch
Valkyrie Barbarians Wizard Dark Prince Witch
Valkyrie Wizard Witch Barbarians Dark Prince
Barbarians Sparky
Valkyrie Wizard Dark Prince Barbarians Witch Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Dark Prince Witch Electro Giant Sparky
Valkyrie Wizard
Barbarians Valkyrie Dark Prince Witch Sparky
Valkyrie Dark Prince Barbarians Sparky
Barbarians Valkyrie Dark Prince Witch Sparky
Wizard Electro Giant Witch
Dark Prince Sparky Barbarians Valkyrie Witch
Barbarians Valkyrie Dark Prince Sparky
Barbarians Valkyrie Dark Prince Witch Sparky
Witch Barbarians Sparky
Barbarians Valkyrie Dark Prince Witch Sparky
Barbarians Valkyrie Dark Prince Electro Giant
Barbarians Dark Prince Valkyrie Wizard Witch Sparky
Wizard Barbarians Valkyrie Witch Electro Giant Sparky
Barbarians Witch Electro Giant Sparky Valkyrie Dark Prince
Valkyrie Barbarians Wizard Dark Prince Witch Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Sparky
Barbarians Valkyrie Dark Prince Sparky
Wizard Valkyrie Dark Prince Sparky
Wizard Electro Giant Witch
Wizard Witch Sparky
Wizard
Wizard
Sparky
Valkyrie Wizard Dark Prince Sparky
Wizard
Sparky
Sparky
Wizard Witch Sparky
Wizard Sparky
Sparky
Sparky
Wizard Dark Prince Sparky
Valkyrie Wizard Witch Electro Giant
Sparky
Wizard
Sparky
Barbarians
Electro Giant Valkyrie Wizard Dark Prince Witch Sparky
Witch
Wizard Witch Sparky
Wizard Witch Sparky
Sparky
Wizard Witch Electro Giant Sparky
Wizard Witch Electro Giant
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Barbarians Dark Prince Witch
Wizard Witch
Valkyrie Wizard Dark Prince Sparky
Wizard
Electro Giant Sparky
Dark Prince Sparky
Electro Giant Witch Sparky
Witch
Dark Prince Witch Electro Giant Sparky
Sparky
Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: