My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Rune Giant Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Rune Giant Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Barbarians Balloon
Zap
Balloon Prince
Barbarian Barrel
Barbarians Valkyrie Wizard
The Log
Barbarians Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Valkyrie Wizard Balloon Prince
Fireball
Barbarians Wizard Balloon
Poison
Barbarians Wizard Balloon
Lightning
Valkyrie Wizard Balloon Prince
Rocket
Barbarians Valkyrie Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Rune Giant Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Rune Giant Barbarians Wizard Balloon Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Valkyrie Rune Giant Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Valkyrie
Balloon Prince Wizard
Wizard
Valkyrie Rage Balloon Prince
Rocket
Rage
Balloon Wizard Prince
Rune Giant
Balloon
Valkyrie Rage Barbarians Wizard
Prince
Valkyrie Wizard Rage

Defense Synergies 0 3

Barbarians
Valkyrie
Wizard Prince
Wizard
Valkyrie Prince
Rocket
Rage
Rune Giant
Balloon
Prince
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Barbarians Valkyrie Prince
Barbarians Rocket Prince Valkyrie
Barbarians Prince Valkyrie
Barbarians Valkyrie Rocket Prince
Valkyrie
Rocket Wizard
Rocket Barbarians Valkyrie
Barbarians Prince
Barbarians Valkyrie Prince
Barbarians Valkyrie Wizard
Wizard
Barbarians Prince Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Barbarians Prince
Barbarians Prince
Barbarians Rocket Prince
Barbarians Wizard Valkyrie Prince
Valkyrie Barbarians Wizard Prince
Valkyrie Wizard Barbarians
Barbarians Prince
Valkyrie Wizard Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Prince
Valkyrie Wizard Rocket Prince
Barbarians Valkyrie Rocket Prince
Valkyrie Rocket Prince Barbarians
Barbarians Valkyrie Prince
Wizard Rocket
Rocket Prince Barbarians Valkyrie
Barbarians Valkyrie Prince
Rocket Barbarians Valkyrie Prince
Barbarians
Barbarians Valkyrie Prince
Rocket Barbarians Valkyrie Prince
Barbarians Rocket Prince Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Valkyrie Rocket Prince
Valkyrie Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Barbarians Valkyrie Rocket Prince
Wizard Rocket Valkyrie
Wizard Rocket
Wizard
Wizard
Wizard
Rocket Prince
Rocket Valkyrie Wizard Prince
Wizard Rocket
Rocket
Rocket
Prince
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Prince
Rocket Valkyrie Wizard
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket Barbarians
Valkyrie Wizard
Wizard
Wizard Prince
Rocket
Wizard
Rocket Wizard
Wizard Rocket
Rocket
Prince
Rocket Wizard
Barbarians Rocket Prince
Rocket Wizard
Valkyrie Wizard Rocket Prince
Wizard
Rocket
Prince
Rocket
Rocket
Rocket Prince
Prince
Wizard Rocket

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