My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Barbarians Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Wizard Witch
The Log
Goblin Gang Barbarians Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Barbarians Valkyrie Wizard Witch
Fireball
Goblin Gang Barbarians Wizard Witch
Poison
Bats Goblin Gang Barbarians Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Valkyrie Barbarians Wizard Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Goblin Gang Valkyrie Barbarians

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight
Goblin Gang
Valkyrie
Barbarians
Valkyrie
Bats Goblin Gang Wizard Witch
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Lightning
Mega Knight
Bats Wizard Witch

Defense Synergies 0 8

Bats
Valkyrie Mega Knight
Goblin Gang
Barbarians Valkyrie
Barbarians
Goblin Gang
Valkyrie
Bats Goblin Gang Wizard Witch
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Lightning
Mega Knight
Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard
Barbarians Bats Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Barbarians Witch Mega Knight Bats Valkyrie Lightning
Barbarians Witch Bats Goblin Gang Valkyrie Mega Knight
Lightning Barbarians Valkyrie Mega Knight
Goblin Gang Bats Valkyrie Mega Knight
Bats Lightning Goblin Gang Wizard Witch
Lightning Barbarians Valkyrie Mega Knight
Barbarians Witch Goblin Gang
Goblin Gang Barbarians Valkyrie Mega Knight
Bats Goblin Gang Barbarians Valkyrie Witch Wizard Mega Knight
Bats Goblin Gang Wizard Witch
Barbarians Mega Knight Bats Goblin Gang Valkyrie Wizard Witch Lightning
Valkyrie Wizard Mega Knight Bats Goblin Gang Barbarians Witch
Barbarians Goblin Gang Mega Knight
Barbarians Goblin Gang Lightning Mega Knight
Barbarians Wizard Mega Knight Bats Goblin Gang Valkyrie Witch
Valkyrie Mega Knight Bats Goblin Gang Barbarians Wizard Witch
Valkyrie Wizard Witch Bats Barbarians Mega Knight
Barbarians
Goblin Gang Valkyrie Wizard Mega Knight Bats Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Mega Knight Witch
Goblin Gang Valkyrie Wizard Lightning Mega Knight
Goblin Gang Barbarians Mega Knight Bats Valkyrie Witch Lightning
Goblin Gang Valkyrie Lightning Mega Knight Bats Barbarians
Barbarians Goblin Gang Valkyrie Witch Mega Knight
Wizard Bats Goblin Gang Witch
Goblin Gang Bats Barbarians Valkyrie Witch Lightning
Mega Knight Barbarians Valkyrie
Lightning Mega Knight Bats Barbarians Valkyrie Witch
Witch Goblin Gang Barbarians
Mega Knight Bats Barbarians Valkyrie Witch
Lightning Mega Knight Barbarians Valkyrie
Barbarians Lightning Mega Knight Goblin Gang Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch Mega Knight
Goblin Gang Barbarians Witch Bats Valkyrie Lightning
Bats Valkyrie Mega Knight Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning
Lightning Barbarians Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats Witch
Wizard Witch
Wizard Lightning
Wizard Lightning
Lightning Bats Goblin Gang
Lightning Valkyrie Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard Mega Knight
Lightning
Bats Lightning
Lightning Wizard Mega Knight
Lightning Valkyrie Wizard Witch Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning Barbarians
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch Lightning
Lightning Wizard Witch Mega Knight
Lightning
Lightning Bats Wizard Witch
Lightning Bats Wizard Witch
Lightning
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Bats Goblin Gang Barbarians Witch
Lightning Wizard Witch
Lightning Goblin Gang Valkyrie Wizard Mega Knight
Wizard Lightning
Lightning
Mega Knight
Bats Goblin Gang Witch Lightning
Bats Witch Lightning
Lightning Witch Mega Knight
Lightning Wizard Mega Knight

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