My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Fisherman Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Skeleton King
Giant Snowball
Barbarians Witch Fisherman Skeleton King
Zap
Witch Fisherman Skeleton King
Barbarian Barrel
Barbarians Valkyrie Wizard Witch Skeleton King
The Log
Barbarians Witch Fisherman Skeleton King
Earthquake
Barbarians Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Barbarians Valkyrie Wizard Witch Fisherman Skeleton King
Fireball
Barbarians Wizard Witch Fisherman Skeleton King
Poison
Barbarians Wizard Witch Fisherman Skeleton King
Lightning
Valkyrie Wizard Witch Fisherman Skeleton King
Rocket
Barbarians Valkyrie Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Goblin Machine Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Valkyrie Skeleton King Barbarians Wizard Witch Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fisherman Valkyrie Skeleton King Barbarians

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Wizard Witch Fisherman
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight Skeleton King
Fisherman
Valkyrie Mega Knight
Goblin Machine
Mega Knight
Wizard Witch Fisherman
Skeleton King
Witch

Defense Synergies 0 9

Barbarians
Valkyrie
Wizard Witch Fisherman
Wizard
Valkyrie Mega Knight Skeleton King
Witch
Valkyrie Fisherman Mega Knight
Fisherman
Valkyrie Witch Mega Knight Skeleton King
Goblin Machine
Mega Knight
Wizard Witch Fisherman
Skeleton King
Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Valkyrie Witch Fisherman Mega Knight
Barbarians Witch Fisherman Mega Knight Valkyrie
Barbarians Witch Valkyrie Fisherman Mega Knight Skeleton King
Barbarians Valkyrie Mega Knight
Valkyrie Mega Knight
Wizard Witch
Barbarians Valkyrie Mega Knight
Barbarians Witch Fisherman Skeleton King
Barbarians Valkyrie Fisherman Mega Knight
Barbarians Valkyrie Witch Wizard Fisherman Mega Knight Skeleton King
Wizard Witch
Barbarians Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Barbarians Witch Skeleton King
Barbarians Mega Knight Skeleton King
Barbarians Fisherman Mega Knight
Barbarians Wizard Mega Knight Valkyrie Witch Fisherman
Valkyrie Mega Knight Barbarians Wizard Witch Fisherman
Valkyrie Wizard Witch Barbarians Fisherman Mega Knight
Barbarians Fisherman
Valkyrie Wizard Mega Knight Barbarians Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch Fisherman
Valkyrie Wizard Fisherman Mega Knight
Barbarians Mega Knight Valkyrie Witch Fisherman
Valkyrie Mega Knight Barbarians Fisherman
Barbarians Valkyrie Witch Fisherman Mega Knight
Wizard Witch
Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie Fisherman
Mega Knight Barbarians Valkyrie Witch
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie
Barbarians Mega Knight Valkyrie Wizard Witch Skeleton King
Wizard Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Valkyrie Fisherman Skeleton King
Valkyrie Mega Knight Barbarians Wizard Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Fisherman
Barbarians Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch Goblin Machine
Wizard Witch
Wizard
Wizard Fisherman
Fisherman
Valkyrie Wizard Fisherman Goblin Machine
Wizard
Fisherman
Fisherman
Fisherman
Wizard Witch
Wizard Mega Knight
Fisherman
Wizard Fisherman Goblin Machine Mega Knight
Valkyrie Wizard Witch Goblin Machine Mega Knight
Mega Knight
Wizard
Fisherman
Barbarians
Valkyrie Wizard Witch Goblin Machine Mega Knight
Witch Fisherman
Wizard Witch Fisherman
Wizard Witch Fisherman Mega Knight
Fisherman
Wizard Witch
Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Barbarians Witch
Wizard Witch
Valkyrie Wizard Mega Knight
Wizard Skeleton King
Mega Knight
Witch Skeleton King
Witch
Witch Mega Knight
Wizard Mega Knight

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