My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Fisherman Inferno Dragon Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon
Giant Snowball
Barbarians Witch Fisherman Inferno Dragon
Zap
Witch Fisherman Inferno Dragon
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Witch Fisherman
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Witch P.E.K.K.A Fisherman Inferno Dragon
Fireball
Barbarians Witch Fisherman Inferno Dragon
Poison
Barbarians Witch Fisherman
Lightning
Witch Fisherman Inferno Dragon Monk
Rocket
Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fisherman Inferno Dragon Barbarians Witch Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fisherman Inferno Dragon Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Witch The Log Fisherman
The Log
P.E.K.K.A Fisherman Mega Knight
Fisherman
P.E.K.K.A The Log Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Witch The Log Fisherman
Monk

Defense Synergies 1 10

Barbarians
Witch
The Log Fisherman Mega Knight
P.E.K.K.A
The Log Fisherman
The Log
P.E.K.K.A Witch Fisherman Inferno Dragon Mega Knight
Fisherman
Witch P.E.K.K.A The Log Mega Knight Monk
Inferno Dragon
The Log Mega Knight
Mega Knight
Witch The Log Fisherman Inferno Dragon
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians P.E.K.K.A Inferno Dragon Witch The Log Fisherman Mega Knight Monk
Barbarians Witch P.E.K.K.A Fisherman Mega Knight Inferno Dragon
Barbarians Witch P.E.K.K.A Inferno Dragon Fisherman Mega Knight Monk
Barbarians P.E.K.K.A The Log Mega Knight Monk
The Log Mega Knight
Inferno Dragon Witch
Barbarians P.E.K.K.A The Log Mega Knight Monk
Barbarians Witch P.E.K.K.A Inferno Dragon Fisherman
Barbarians Fisherman Mega Knight
Barbarians Witch The Log Fisherman Mega Knight
Inferno Dragon Witch
Barbarians P.E.K.K.A Mega Knight Witch The Log
Mega Knight Barbarians Witch P.E.K.K.A The Log
Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Monk P.E.K.K.A The Log Fisherman Inferno Dragon Mega Knight
Barbarians Mega Knight Witch P.E.K.K.A Fisherman
Mega Knight Barbarians Witch The Log Fisherman
Witch The Log Barbarians Fisherman Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Fisherman Inferno Dragon
Mega Knight Barbarians Witch P.E.K.K.A The Log Fisherman
P.E.K.K.A Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch P.E.K.K.A Fisherman
The Log Fisherman Inferno Dragon Mega Knight Monk
Barbarians P.E.K.K.A Mega Knight Witch The Log Fisherman
P.E.K.K.A Mega Knight Barbarians The Log Fisherman Monk
Barbarians P.E.K.K.A Witch Fisherman Inferno Dragon Mega Knight
Witch Monk
P.E.K.K.A Barbarians Witch
P.E.K.K.A Mega Knight Barbarians Fisherman Inferno Dragon
P.E.K.K.A Mega Knight Barbarians Witch The Log Inferno Dragon Monk
Witch P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Barbarians Witch
P.E.K.K.A Mega Knight Monk Barbarians The Log
Barbarians P.E.K.K.A Mega Knight Witch
Barbarians Witch Mega Knight
Barbarians Witch P.E.K.K.A The Log Fisherman Inferno Dragon Monk
Mega Knight Barbarians Witch P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk The Log Fisherman
The Log
Barbarians The Log
The Log Mega Knight
Witch Monk
Witch The Log
The Log
The Log Monk Fisherman
Fisherman
Monk The Log Fisherman
Monk
The Log Fisherman
Fisherman Monk
The Log Fisherman
Witch The Log
The Log Mega Knight
Monk
Fisherman
The Log Fisherman Mega Knight Monk
Witch The Log Mega Knight Monk
The Log Mega Knight Monk
The Log Fisherman Monk
Barbarians The Log Monk
The Log Witch Mega Knight
Witch Fisherman Inferno Dragon
The Log Witch Fisherman Monk
Witch The Log Fisherman Mega Knight Monk
The Log Fisherman
Witch
Witch
The Log Mega Knight
Monk
P.E.K.K.A Mega Knight
The Log Monk
Barbarians Witch
Witch Monk
The Log
Mega Knight
The Log
Monk
P.E.K.K.A Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight Monk
P.E.K.K.A Inferno Dragon
Mega Knight Monk
Fisherman

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