My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner Ram Rider
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Miner Ram Rider
Zap
Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Barbarians Wizard Goblin Barrel Skeleton Army Hunter
The Log
Barbarians Goblin Barrel Skeleton Army Hunter Ram Rider
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Wizard Goblin Barrel Skeleton Army Hunter Miner Ram Rider
Fireball
Barbarians Wizard Goblin Barrel Skeleton Army Hunter Ram Rider
Poison
Barbarians Wizard Skeleton Army Hunter
Lightning
Wizard Hunter Ram Rider
Rocket
Barbarians Wizard Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Miner Freeze Hunter Barbarians Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Miner Freeze

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Miner Ram Rider
Goblin Barrel
Skeleton Army Miner Ram Rider
Skeleton Army
Goblin Barrel
Freeze
Hunter
Ram Rider
Miner
Wizard Goblin Barrel
Ram Rider
Wizard Goblin Barrel Hunter

Defense Synergies 0 6

Barbarians
Skeleton Army
Wizard
Skeleton Army Freeze
Goblin Barrel
Skeleton Army
Barbarians Wizard Freeze
Freeze
Wizard Skeleton Army Hunter
Hunter
Freeze Ram Rider
Miner
Ram Rider
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Barbarians Skeleton Army Hunter Ram Rider
Barbarians Skeleton Army Hunter Ram Rider Freeze
Barbarians Skeleton Army Hunter Ram Rider
Barbarians Skeleton Army
Skeleton Army Freeze Hunter
Hunter Ram Rider Wizard Freeze
Barbarians Ram Rider
Barbarians Hunter Skeleton Army
Skeleton Army Barbarians Hunter Miner
Barbarians Skeleton Army Wizard Freeze Hunter Ram Rider
Hunter Wizard Ram Rider
Barbarians Skeleton Army Hunter Wizard Freeze Ram Rider
Wizard Skeleton Army Barbarians Freeze Hunter
Barbarians Skeleton Army Hunter Ram Rider
Barbarians Skeleton Army Freeze Hunter Ram Rider
Barbarians Wizard Skeleton Army Hunter
Barbarians Wizard Skeleton Army Hunter Ram Rider
Wizard Freeze Hunter Barbarians Ram Rider
Barbarians Hunter Ram Rider
Wizard Skeleton Army Barbarians Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Wizard Hunter Miner
Barbarians Skeleton Army Hunter Ram Rider
Skeleton Army Hunter Barbarians Ram Rider
Barbarians Skeleton Army Hunter Ram Rider
Wizard Freeze Hunter Ram Rider
Skeleton Army Barbarians Hunter Ram Rider
Barbarians Skeleton Army Hunter
Freeze Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Hunter
Skeleton Army Barbarians
Barbarians Skeleton Army Wizard Hunter Ram Rider
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Freeze Hunter
Barbarians Wizard Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Miner Ram Rider
Miner
Barbarians Freeze
Wizard
Wizard Freeze Hunter Ram Rider
Wizard
Wizard Freeze Hunter Ram Rider
Miner Wizard Ram Rider
Miner Wizard Ram Rider
Wizard
Hunter Miner
Freeze
Wizard Hunter
Wizard
Freeze
Wizard Hunter
Wizard Miner
Wizard
Barbarians
Freeze Wizard Hunter
Miner Wizard Hunter Ram Rider
Wizard Miner Ram Rider
Miner
Wizard Hunter
Wizard Freeze
Wizard Hunter Miner
Freeze
Wizard
Barbarians Skeleton Army Freeze
Wizard Hunter Ram Rider
Freeze
Miner Wizard Hunter
Wizard
Freeze
Freeze Miner
Wizard

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