My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch Balloon Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Balloon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Prince Inferno Dragon
Giant Snowball
Barbarians Witch Balloon Inferno Dragon
Zap
Dark Prince Witch Balloon Prince Inferno Dragon
Barbarian Barrel
Barbarians Wizard Dark Prince Witch
The Log
Barbarians Dark Prince Witch Prince
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Dark Prince Witch Balloon Prince P.E.K.K.A Inferno Dragon
Fireball
Barbarians Wizard Witch Balloon Inferno Dragon
Poison
Barbarians Wizard Witch Balloon
Lightning
Wizard Dark Prince Witch Balloon Prince Inferno Dragon
Rocket
Barbarians Wizard Witch Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Inferno Dragon Barbarians Wizard Witch Balloon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Dark Prince Inferno Dragon Barbarians Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Wizard
Dark Prince Balloon Prince P.E.K.K.A
Dark Prince
Prince Wizard Witch Balloon
Witch
Dark Prince Prince P.E.K.K.A
Balloon
Barbarians Wizard Dark Prince
Prince
Dark Prince Wizard Witch
P.E.K.K.A
Wizard Witch
Inferno Dragon

Defense Synergies 0 6

Barbarians
Wizard
Dark Prince Prince P.E.K.K.A
Dark Prince
Wizard Witch Prince
Witch
Dark Prince Prince
Balloon
Prince
Wizard Dark Prince Witch
P.E.K.K.A
Wizard
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians P.E.K.K.A Inferno Dragon Dark Prince Witch Prince
Barbarians Witch Prince P.E.K.K.A Dark Prince Inferno Dragon
Barbarians Witch Prince P.E.K.K.A Inferno Dragon Dark Prince
Barbarians Dark Prince Prince P.E.K.K.A
Dark Prince
Inferno Dragon Wizard Witch
Barbarians P.E.K.K.A
Barbarians Witch P.E.K.K.A Inferno Dragon Prince
Barbarians Dark Prince Prince
Barbarians Witch Wizard Dark Prince
Inferno Dragon Wizard Witch
Barbarians Prince P.E.K.K.A Wizard Dark Prince Witch
Wizard Barbarians Dark Prince Witch Prince P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon Prince
Barbarians Prince P.E.K.K.A Inferno Dragon
Barbarians Wizard Dark Prince Witch Prince P.E.K.K.A
Barbarians Wizard Dark Prince Witch Prince
Wizard Witch Barbarians Dark Prince Inferno Dragon
Barbarians P.E.K.K.A Prince Inferno Dragon
Wizard Dark Prince Barbarians Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Witch Prince P.E.K.K.A
Wizard Prince Inferno Dragon
Barbarians P.E.K.K.A Dark Prince Witch Prince
Dark Prince Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Dark Prince Witch Prince Inferno Dragon
Wizard Witch
Dark Prince Prince P.E.K.K.A Barbarians Witch
P.E.K.K.A Barbarians Dark Prince Prince Inferno Dragon
P.E.K.K.A Barbarians Dark Prince Witch Prince Inferno Dragon
Witch P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Dark Prince Witch Prince
P.E.K.K.A Barbarians Dark Prince Prince
Barbarians Dark Prince Prince P.E.K.K.A Wizard Witch
Wizard Barbarians Witch
Barbarians Witch Dark Prince Prince P.E.K.K.A Inferno Dragon
Barbarians Wizard Dark Prince Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians Dark Prince Prince
Wizard Dark Prince
Wizard Witch
Wizard Witch
Wizard
Wizard
Prince
Wizard Dark Prince Prince
Wizard
Prince
Wizard Witch
Wizard
Wizard Dark Prince Prince
Wizard Witch
Prince
Wizard
Prince
Barbarians
Wizard Dark Prince Witch
Witch Inferno Dragon
Wizard Witch
Wizard Witch Prince
Wizard Witch
Wizard Witch
Wizard
P.E.K.K.A Prince
Wizard
Barbarians Dark Prince Witch Prince
Wizard Witch
Wizard Dark Prince Prince
Wizard
Dark Prince Prince P.E.K.K.A
Witch
Witch
Dark Prince Witch Prince
Prince P.E.K.K.A Inferno Dragon
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: