My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Bandit Inferno Dragon Skeleton King
Giant Snowball
Barbarians Goblin Curse Inferno Dragon Skeleton King
Zap
Goblin Curse Bandit Inferno Dragon Skeleton King
Barbarian Barrel
Barbarians Wizard Goblin Curse Bandit Electro Wizard Skeleton King
The Log
Barbarians Goblin Curse Bandit Skeleton King
Earthquake
Barbarians Skeleton King
Arrows
Goblin Curse Skeleton King
Royal Delivery
Barbarians Wizard Bandit Electro Wizard Inferno Dragon Skeleton King
Fireball
Barbarians Wizard Bandit Electro Wizard Inferno Dragon Skeleton King
Poison
Barbarians Wizard Goblin Curse Electro Wizard Skeleton King
Lightning
Wizard Bandit Electro Wizard Inferno Dragon Skeleton King
Rocket
Barbarians Wizard Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Bandit Electro Wizard Inferno Dragon Skeleton King Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Bandit Electro Wizard Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Bandit Mega Knight
Goblin Curse
Bandit
Wizard Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wizard Bandit Electro Wizard
Skeleton King

Defense Synergies 0 10

Barbarians
Wizard
Bandit Electro Wizard Mega Knight Skeleton King
Goblin Curse
Bandit
Wizard Electro Wizard Mega Knight
Electro Wizard
Wizard Bandit Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight Skeleton King
Mega Knight
Wizard Bandit Electro Wizard Inferno Dragon
Skeleton King
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Barbarians Inferno Dragon Goblin Curse Bandit Electro Wizard Mega Knight
Barbarians Mega Knight Goblin Curse Bandit Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Goblin Curse Bandit Electro Wizard Mega Knight Skeleton King
Barbarians Mega Knight
Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Wizard Goblin Curse
Barbarians Bandit Electro Wizard Mega Knight
Barbarians Inferno Dragon Goblin Curse Skeleton King
Barbarians Bandit Electro Wizard Mega Knight
Barbarians Goblin Curse Electro Wizard Wizard Bandit Mega Knight Skeleton King
Inferno Dragon Wizard Goblin Curse Electro Wizard
Barbarians Mega Knight Wizard Goblin Curse Bandit Electro Wizard
Wizard Mega Knight Barbarians Goblin Curse Electro Wizard Skeleton King
Barbarians Inferno Dragon Goblin Curse Bandit Electro Wizard Mega Knight Skeleton King
Barbarians Goblin Curse Bandit Electro Wizard Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Electro Wizard
Mega Knight Barbarians Wizard Bandit Electro Wizard
Wizard Barbarians Goblin Curse Bandit Electro Wizard Inferno Dragon Mega Knight
Barbarians Goblin Curse Electro Wizard Inferno Dragon
Wizard Mega Knight Barbarians Goblin Curse Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Wizard Inferno Dragon Mega Knight
Barbarians Bandit Mega Knight Electro Wizard
Mega Knight Barbarians Bandit Electro Wizard
Barbarians Goblin Curse Bandit Inferno Dragon Mega Knight
Wizard Goblin Curse Electro Wizard
Barbarians Bandit Electro Wizard
Mega Knight Barbarians Goblin Curse Inferno Dragon
Electro Wizard Mega Knight Barbarians Bandit Inferno Dragon
Barbarians Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Barbarians
Mega Knight Barbarians Electro Wizard
Barbarians Mega Knight Wizard Goblin Curse Bandit Skeleton King
Wizard Barbarians Goblin Curse Mega Knight
Barbarians Electro Wizard Inferno Dragon Skeleton King
Mega Knight Barbarians Wizard Goblin Curse Electro Wizard Inferno Dragon Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Goblin Curse Bandit Electro Wizard
Bandit
Barbarians
Wizard Goblin Curse Mega Knight
Wizard Goblin Curse
Wizard
Wizard Goblin Curse
Wizard Bandit
Electro Wizard
Wizard Bandit Electro Wizard
Wizard Goblin Curse
Bandit
Bandit
Wizard Bandit
Wizard Bandit Mega Knight
Wizard Bandit Electro Wizard Mega Knight
Wizard Goblin Curse Mega Knight
Mega Knight
Wizard
Barbarians
Goblin Curse Wizard Mega Knight
Inferno Dragon
Wizard Bandit Electro Wizard
Wizard Bandit Mega Knight
Goblin Curse Bandit
Wizard Goblin Curse Electro Wizard
Electro Wizard Wizard
Wizard Bandit Mega Knight
Electro Wizard
Mega Knight
Wizard Goblin Curse
Electro Wizard Barbarians Bandit
Wizard Goblin Curse Electro Wizard
Wizard Electro Wizard Mega Knight
Wizard Skeleton King
Mega Knight
Electro Wizard Skeleton King
Electro Wizard
Bandit Electro Wizard Mega Knight
Inferno Dragon
Wizard Mega Knight

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