My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Witch
Zap
Witch Goblin Giant
Barbarian Barrel
Barbarians Wizard Witch Executioner
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch Executioner
Fireball
Barbarians Wizard Witch Executioner
Poison
Barbarians Wizard Witch Executioner
Lightning
Wizard Witch Executioner
Rocket
Barbarians Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Barbarians Wizard Witch Executioner Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage The Log Barbarians Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Rage Goblin Giant Mega Knight
Rage
Witch Wizard Goblin Giant
Witch
Rage Goblin Giant Mega Knight
Executioner
The Log Mega Knight
Goblin Giant
Wizard Rage Witch The Log
The Log
Executioner Goblin Giant Mega Knight
Mega Knight
Wizard Witch Executioner The Log

Defense Synergies 0 8

Barbarians
Wizard
The Log Mega Knight
Rage
Witch
The Log Mega Knight
Executioner
The Log Mega Knight
Goblin Giant
The Log
The Log
Wizard Witch Executioner Goblin Giant Mega Knight
Mega Knight
Wizard Witch Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Goblin Giant The Log
Barbarians Witch Executioner The Log Mega Knight
Barbarians Witch Mega Knight Executioner
Barbarians Witch Mega Knight
Barbarians The Log Mega Knight
The Log Executioner Mega Knight
Wizard Witch Executioner
Barbarians Goblin Giant The Log Mega Knight
Barbarians Witch
Barbarians Mega Knight
Barbarians Witch Executioner Wizard Goblin Giant The Log Mega Knight
Executioner Wizard Witch
Barbarians Mega Knight Wizard Witch The Log
Wizard Executioner Mega Knight Barbarians Witch The Log
Barbarians Mega Knight
Barbarians The Log Mega Knight
Barbarians Wizard Mega Knight Witch Executioner
Mega Knight Barbarians Wizard Witch Executioner The Log
Wizard Witch Executioner The Log Barbarians Mega Knight
Barbarians
Wizard Mega Knight Barbarians Witch Executioner Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Wizard Executioner The Log Mega Knight
Barbarians Mega Knight Witch Goblin Giant The Log
Mega Knight Barbarians Goblin Giant The Log
Barbarians Witch Executioner Goblin Giant Mega Knight
Wizard Executioner Witch Goblin Giant
Barbarians Witch Goblin Giant
Mega Knight Barbarians Goblin Giant
Mega Knight Barbarians Witch The Log
Witch Barbarians Goblin Giant
Mega Knight Barbarians Witch
Mega Knight Barbarians Goblin Giant The Log
Barbarians Mega Knight Wizard Witch Executioner Goblin Giant
Wizard Barbarians Witch Executioner Mega Knight
Barbarians Witch Executioner Goblin Giant The Log
Executioner Mega Knight Barbarians Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
Goblin Giant The Log
Barbarians The Log
Wizard Executioner The Log Mega Knight
Wizard Executioner Witch Goblin Giant
Wizard Witch Executioner The Log
The Log Wizard Executioner
The Log Wizard
Wizard The Log
Wizard Executioner
Executioner The Log
The Log
Wizard Witch Executioner The Log
Wizard Executioner The Log Mega Knight
Wizard Executioner The Log Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Barbarians The Log
The Log Wizard Witch Executioner Mega Knight
Witch
The Log Wizard Witch Executioner
Wizard Witch The Log Mega Knight
The Log
Wizard Witch Executioner
Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Barbarians Witch
Wizard Witch Executioner
The Log
Wizard Executioner Mega Knight
The Log Wizard Executioner
Executioner Mega Knight
Witch The Log
Witch Executioner
Witch Executioner Goblin Giant The Log Mega Knight
Wizard Mega Knight

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