My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Witch Ram Rider
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch P.E.K.K.A Ram Rider
Fireball
Barbarians Wizard Witch Ram Rider
Poison
Barbarians Wizard Witch
Lightning
Wizard Witch Ram Rider
Rocket
Barbarians Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Freeze Barbarians Wizard Witch Ram Rider Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Freeze Barbarians Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Rage P.E.K.K.A Ram Rider
Rocket
Rage
Witch Wizard
Freeze
Witch
Rage P.E.K.K.A Ram Rider
P.E.K.K.A
Wizard Witch Ram Rider
Ram Rider
Wizard Witch P.E.K.K.A

Defense Synergies 0 2

Barbarians
Wizard
Freeze P.E.K.K.A
Rocket
Rage
Freeze
Wizard
Witch
P.E.K.K.A
Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Ram Rider
Barbarians P.E.K.K.A Witch Ram Rider
Barbarians Rocket Witch P.E.K.K.A Ram Rider Freeze
Barbarians Witch P.E.K.K.A Ram Rider
Barbarians Rocket P.E.K.K.A
Freeze
Rocket Ram Rider Wizard Freeze Witch
Rocket Barbarians P.E.K.K.A Ram Rider
Barbarians Witch P.E.K.K.A
Barbarians
Barbarians Witch Wizard Freeze Ram Rider
Wizard Witch Ram Rider
Barbarians P.E.K.K.A Wizard Rocket Freeze Witch Ram Rider
Wizard Rocket Barbarians Freeze Witch P.E.K.K.A
Barbarians P.E.K.K.A Ram Rider
Barbarians Rocket Freeze P.E.K.K.A Ram Rider
Barbarians Wizard Witch P.E.K.K.A
Barbarians Wizard Witch Ram Rider
Wizard Freeze Witch Barbarians Ram Rider
Barbarians P.E.K.K.A Ram Rider
Wizard Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch P.E.K.K.A
Wizard Rocket
Barbarians P.E.K.K.A Rocket Witch Ram Rider
Rocket P.E.K.K.A Barbarians Ram Rider
Barbarians P.E.K.K.A Witch Ram Rider
Wizard Rocket Freeze Witch Ram Rider
Rocket P.E.K.K.A Barbarians Witch Ram Rider
P.E.K.K.A Barbarians
Rocket Freeze P.E.K.K.A Barbarians Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Witch
Rocket P.E.K.K.A Barbarians
Barbarians Rocket P.E.K.K.A Wizard Witch Ram Rider
Wizard Barbarians Witch
Barbarians Witch Rocket Freeze P.E.K.K.A
Barbarians Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Ram Rider
Rocket
Barbarians Rocket Freeze
Wizard Rocket
Wizard Rocket Freeze Witch Ram Rider
Wizard Witch
Wizard Freeze Ram Rider
Wizard Ram Rider
Rocket
Rocket Wizard Ram Rider
Wizard Rocket
Rocket
Rocket Freeze
Rocket Wizard Witch
Wizard Rocket
Rocket Freeze
Rocket
Rocket Wizard
Rocket Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Barbarians
Freeze Wizard Witch
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Rocket
Wizard Witch
Rocket Wizard Freeze Witch
Wizard Rocket
Rocket Freeze
P.E.K.K.A
Rocket Wizard
Barbarians Rocket Freeze Witch
Rocket Wizard Witch Ram Rider
Freeze
Wizard Rocket
Wizard
Rocket
P.E.K.K.A
Rocket Freeze Witch
Rocket Witch
Rocket Freeze Witch
P.E.K.K.A
Wizard Rocket

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