My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Prince Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Giant Skeleton Sparky
Giant Snowball
Barbarians Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch Prince Sparky
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch Giant Skeleton Sparky
The Log
Barbarians Skeleton Army Witch Prince Giant Skeleton Sparky
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Wizard Skeleton Army Baby Dragon Witch Prince Giant Skeleton Sparky
Fireball
Barbarians Wizard Skeleton Army Baby Dragon Witch Sparky
Poison
Barbarians Wizard Skeleton Army Witch Sparky
Lightning
Wizard Baby Dragon Witch Prince Sparky
Rocket
Barbarians Wizard Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Prince Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Baby Dragon Barbarians Wizard Witch Prince Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Baby Dragon Barbarians Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Prince Giant Skeleton Sparky
Skeleton Army
Sparky
Baby Dragon
Witch Prince Giant Skeleton Sparky
Witch
Baby Dragon Prince Giant Skeleton
Prince
Wizard Baby Dragon Witch
Giant Skeleton
Wizard Baby Dragon Witch Sparky
Sparky
Wizard Skeleton Army Baby Dragon Giant Skeleton

Defense Synergies 0 12

Barbarians
Skeleton Army
Wizard
Skeleton Army Prince Giant Skeleton
Skeleton Army
Barbarians Wizard Prince Giant Skeleton Sparky
Baby Dragon
Witch Prince Giant Skeleton
Witch
Baby Dragon Prince Giant Skeleton
Prince
Wizard Skeleton Army Baby Dragon Witch
Giant Skeleton
Wizard Skeleton Army Baby Dragon Witch
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Sparky
Barbarians Skeleton Army Sparky Witch Prince
Barbarians Skeleton Army Witch Prince Sparky Giant Skeleton
Barbarians Skeleton Army Witch Prince Sparky
Barbarians Skeleton Army Prince Giant Skeleton Sparky
Skeleton Army Baby Dragon
Wizard Baby Dragon Witch
Barbarians Baby Dragon Giant Skeleton Sparky
Barbarians Witch Sparky Skeleton Army Prince
Skeleton Army Barbarians Prince Giant Skeleton Sparky
Barbarians Skeleton Army Witch Wizard Baby Dragon Giant Skeleton
Wizard Baby Dragon Witch
Barbarians Skeleton Army Prince Sparky Wizard Witch Giant Skeleton
Wizard Skeleton Army Sparky Barbarians Baby Dragon Witch Prince
Barbarians Skeleton Army Sparky Prince
Barbarians Skeleton Army Prince Sparky
Barbarians Wizard Sparky Skeleton Army Witch Prince
Barbarians Wizard Skeleton Army Baby Dragon Witch Prince
Wizard Baby Dragon Witch Barbarians Giant Skeleton
Barbarians Sparky Prince
Wizard Skeleton Army Barbarians Baby Dragon Witch Prince Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch Prince Giant Skeleton Sparky
Wizard Baby Dragon Prince
Barbarians Skeleton Army Giant Skeleton Witch Prince Sparky
Skeleton Army Prince Giant Skeleton Barbarians Sparky
Barbarians Giant Skeleton Skeleton Army Witch Prince Sparky
Wizard Baby Dragon Witch
Skeleton Army Prince Sparky Barbarians Witch Giant Skeleton
Giant Skeleton Barbarians Skeleton Army Prince Sparky
Giant Skeleton Barbarians Skeleton Army Baby Dragon Witch Prince Sparky
Witch Barbarians Skeleton Army Sparky
Barbarians Witch Prince Giant Skeleton Sparky
Skeleton Army Barbarians Prince Giant Skeleton
Barbarians Skeleton Army Prince Giant Skeleton Wizard Witch Sparky
Wizard Barbarians Skeleton Army Baby Dragon Witch Sparky
Barbarians Skeleton Army Witch Sparky Baby Dragon Prince Giant Skeleton
Barbarians Wizard Baby Dragon Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Sparky
Baby Dragon
Baby Dragon Giant Skeleton Sparky
Barbarians Prince Giant Skeleton Sparky
Wizard Baby Dragon Sparky
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon
Wizard
Prince Sparky
Wizard Prince Sparky
Wizard Baby Dragon
Baby Dragon Sparky
Baby Dragon
Baby Dragon Prince Sparky
Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon Sparky
Sparky
Sparky
Wizard Baby Dragon Prince Sparky
Wizard Baby Dragon Witch
Baby Dragon Prince Giant Skeleton Sparky
Wizard
Prince Sparky
Barbarians Baby Dragon
Wizard Baby Dragon Witch Sparky
Witch
Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon Witch Prince Sparky
Baby Dragon Sparky
Wizard Baby Dragon Witch Sparky
Wizard Witch
Sparky
Wizard Sparky
Sparky
Prince Giant Skeleton Sparky
Wizard Sparky
Barbarians Skeleton Army Witch Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon Prince Sparky
Wizard Baby Dragon
Giant Skeleton Sparky
Prince Sparky
Baby Dragon Witch Giant Skeleton Sparky
Witch
Baby Dragon Witch Prince Giant Skeleton Sparky

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