My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Magic Archer Night Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Night Witch Skeleton King
Giant Snowball
Barbarians Witch Miner Night Witch Skeleton King
Zap
Witch Night Witch Skeleton King
Barbarian Barrel
Barbarians Wizard Witch Magic Archer Night Witch Skeleton King
The Log
Barbarians Witch Skeleton King
Earthquake
Barbarians Witch Skeleton King
Arrows
Witch Night Witch Skeleton King
Royal Delivery
Barbarians Wizard Witch Miner Magic Archer Night Witch Skeleton King
Fireball
Barbarians Wizard Witch Magic Archer Night Witch Skeleton King
Poison
Barbarians Wizard Witch Magic Archer Night Witch Skeleton King
Lightning
Wizard Witch Magic Archer Night Witch Skeleton King
Rocket
Barbarians Wizard Witch Magic Archer Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Magic Archer Night Witch Skeleton King Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Magic Archer Night Witch Skeleton King

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Miner Mega Knight
Witch
Miner Mega Knight Skeleton King
Miner
Wizard Witch Magic Archer Mega Knight Skeleton King
Magic Archer
Miner Mega Knight
Night Witch
Mega Knight Skeleton King
Mega Knight
Wizard Witch Miner Magic Archer Night Witch
Skeleton King
Witch Miner Night Witch

Defense Synergies 0 7

Barbarians
Wizard
Mega Knight Skeleton King
Witch
Mega Knight
Miner
Mega Knight
Magic Archer
Night Witch Mega Knight
Night Witch
Magic Archer Mega Knight
Mega Knight
Wizard Witch Miner Magic Archer Night Witch
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Barbarians Witch Night Witch Mega Knight
Barbarians Witch Mega Knight Night Witch
Barbarians Witch Night Witch Mega Knight Skeleton King
Barbarians Mega Knight
Magic Archer Night Witch Mega Knight
Wizard Witch Magic Archer Night Witch
Barbarians Magic Archer Mega Knight
Barbarians Witch Night Witch Skeleton King
Barbarians Miner Night Witch Mega Knight
Barbarians Witch Wizard Magic Archer Night Witch Mega Knight Skeleton King
Wizard Witch Magic Archer Night Witch
Barbarians Night Witch Mega Knight Wizard Witch
Wizard Mega Knight Barbarians Witch Magic Archer Night Witch Skeleton King
Barbarians Mega Knight Skeleton King
Barbarians Mega Knight
Barbarians Wizard Mega Knight Witch Night Witch
Mega Knight Barbarians Wizard Witch Magic Archer Night Witch
Wizard Witch Barbarians Magic Archer Mega Knight
Barbarians
Wizard Mega Knight Barbarians Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Wizard Miner Magic Archer Mega Knight
Barbarians Mega Knight Witch
Mega Knight Barbarians Night Witch
Barbarians Witch Night Witch Mega Knight
Wizard Witch Magic Archer
Barbarians Witch Night Witch
Mega Knight Barbarians
Mega Knight Barbarians Witch Magic Archer
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians
Barbarians Mega Knight Wizard Witch Night Witch Skeleton King
Wizard Barbarians Witch Magic Archer Mega Knight
Barbarians Witch Magic Archer Night Witch Skeleton King
Mega Knight Barbarians Wizard Witch Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Miner Magic Archer
Miner Magic Archer
Barbarians
Wizard Magic Archer Mega Knight
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Miner Wizard
Night Witch
Miner Wizard Magic Archer
Wizard Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard Mega Knight
Night Witch
Wizard Magic Archer Mega Knight
Wizard Witch Miner Magic Archer Mega Knight
Magic Archer Night Witch Mega Knight
Wizard
Barbarians
Wizard Witch Magic Archer Mega Knight
Witch
Miner Wizard Witch Magic Archer
Wizard Witch Miner Magic Archer Mega Knight
Miner Magic Archer
Wizard Witch Magic Archer Night Witch
Wizard Witch
Night Witch
Wizard Miner Magic Archer Night Witch Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Barbarians Witch Magic Archer Night Witch
Wizard Witch Magic Archer
Miner Wizard Magic Archer Mega Knight
Wizard Magic Archer Skeleton King
Mega Knight
Witch Magic Archer Skeleton King
Witch Magic Archer
Witch Miner Magic Archer Mega Knight
Wizard Mega Knight

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