My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Furnace Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Barbarians Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Barbarians Elite Barbarians Elixir Golem Furnace Wizard Witch
The Log
Barbarians Elite Barbarians Elixir Golem Furnace Witch
Earthquake
Barbarians Elixir Golem Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Barbarians Elite Barbarians Elixir Golem Wizard Witch
Fireball
Barbarians Elite Barbarians Elixir Golem Furnace Wizard Witch
Poison
Barbarians Elixir Golem Furnace Wizard Witch
Lightning
Elite Barbarians Furnace Wizard Witch
Rocket
Barbarians Elite Barbarians Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Furnace Barbarians Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Elixir Golem Furnace Barbarians

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Furnace Wizard Mega Knight
Elixir Golem
Furnace Wizard Mirror Witch
Furnace
Elite Barbarians Elixir Golem Mirror
Wizard
Elite Barbarians Elixir Golem Mega Knight
Mirror
Elixir Golem Furnace
Witch
Elixir Golem Mega Knight
Mega Knight
Elite Barbarians Wizard Witch

Defense Synergies 1 6

Barbarians
Furnace
Elite Barbarians
Wizard Mega Knight
Elixir Golem
Furnace
Mirror Barbarians
Wizard
Elite Barbarians Mega Knight
Mirror
Furnace Mega Knight
Witch
Mega Knight
Mega Knight
Elite Barbarians Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Elite Barbarians Furnace Witch Mega Knight
Barbarians Furnace Witch Mega Knight Elite Barbarians
Barbarians Elite Barbarians Witch Furnace Mega Knight
Barbarians Elite Barbarians Mega Knight
Furnace Mega Knight
Furnace Wizard Witch
Barbarians Mega Knight
Barbarians Witch Elite Barbarians Furnace
Elite Barbarians Barbarians Mega Knight
Barbarians Witch Furnace Wizard Mega Knight
Furnace Wizard Witch
Barbarians Furnace Mega Knight Elite Barbarians Wizard Witch
Wizard Mega Knight Barbarians Furnace Witch
Barbarians Elite Barbarians Furnace Mega Knight
Barbarians Elite Barbarians Furnace Mega Knight
Barbarians Wizard Mega Knight Elite Barbarians Furnace Witch
Mega Knight Barbarians Elite Barbarians Furnace Wizard Witch
Furnace Wizard Witch Barbarians Mega Knight
Barbarians Elite Barbarians
Wizard Mega Knight Barbarians Elite Barbarians Furnace Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians Furnace Witch
Elite Barbarians Wizard Mega Knight
Barbarians Mega Knight Elite Barbarians Furnace Witch
Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Witch Mega Knight
Furnace Wizard Witch
Barbarians Elite Barbarians Furnace Witch
Mega Knight Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians Witch
Witch Barbarians
Mega Knight Barbarians Elite Barbarians Witch
Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Mega Knight Wizard Witch
Wizard Barbarians Furnace Witch Mega Knight
Barbarians Elite Barbarians Witch Furnace
Mega Knight Barbarians Elite Barbarians Wizard Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard Furnace Mega Knight
Wizard Furnace Witch
Furnace Wizard Witch
Wizard
Wizard
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Elite Barbarians Furnace
Furnace Wizard Witch
Furnace Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Barbarians
Furnace Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Furnace Wizard Witch
Wizard Witch
Elite Barbarians
Wizard Mega Knight
Mega Knight
Wizard
Barbarians Witch
Wizard Witch
Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Elite Barbarians Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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