My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Barbarians
Zap
Sparky
Barbarian Barrel
Barbarians Elite Barbarians Wizard Sparky
The Log
Barbarians Elite Barbarians Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Wizard P.E.K.K.A Sparky
Fireball
Barbarians Elite Barbarians Wizard Sparky
Poison
Barbarians Wizard Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Barbarians Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Golden Knight Barbarians Wizard Elite Barbarians Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Golden Knight Barbarians Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Fireball Wizard Sparky Mega Knight Golden Knight
Fireball
Elite Barbarians Sparky Mega Knight Golden Knight
Wizard
Elite Barbarians P.E.K.K.A Sparky Mega Knight
P.E.K.K.A
Wizard
Sparky
Elite Barbarians Fireball Wizard Golden Knight
Mega Knight
Elite Barbarians Fireball Wizard
Golden Knight
Elite Barbarians Fireball Sparky

Defense Synergies 0 9

Barbarians
Elite Barbarians
Wizard Mega Knight Golden Knight
Fireball
Mega Knight Golden Knight
Wizard
Elite Barbarians P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A
Wizard
Sparky
Golden Knight
Mega Knight
Elite Barbarians Fireball Wizard
Golden Knight
Elite Barbarians Fireball Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Sparky Golden Knight
Barbarians Elite Barbarians P.E.K.K.A Sparky Mega Knight
Barbarians P.E.K.K.A Sparky Mega Knight Elite Barbarians
Barbarians Elite Barbarians P.E.K.K.A Sparky Mega Knight
Barbarians Elite Barbarians Fireball P.E.K.K.A Sparky Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball P.E.K.K.A Sparky Mega Knight Golden Knight
Barbarians P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Barbarians Sparky Mega Knight
Barbarians Fireball Wizard Mega Knight
Fireball Wizard
Barbarians P.E.K.K.A Sparky Mega Knight Elite Barbarians Fireball Wizard
Fireball Wizard Sparky Mega Knight Barbarians P.E.K.K.A Golden Knight
Barbarians Elite Barbarians P.E.K.K.A Sparky Mega Knight
Barbarians Elite Barbarians Fireball P.E.K.K.A Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Elite Barbarians Fireball P.E.K.K.A
Fireball Mega Knight Barbarians Elite Barbarians Wizard Golden Knight
Wizard Barbarians Fireball Mega Knight
Barbarians P.E.K.K.A Sparky Elite Barbarians
Wizard Mega Knight Barbarians Elite Barbarians Fireball P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians Fireball P.E.K.K.A Sparky
Fireball Elite Barbarians Wizard Mega Knight
Barbarians P.E.K.K.A Mega Knight Elite Barbarians Sparky Golden Knight
P.E.K.K.A Mega Knight Barbarians Elite Barbarians Fireball Sparky
Barbarians P.E.K.K.A Elite Barbarians Sparky Mega Knight
Fireball Wizard
P.E.K.K.A Sparky Barbarians Elite Barbarians Fireball
P.E.K.K.A Mega Knight Barbarians Elite Barbarians Sparky
P.E.K.K.A Mega Knight Barbarians Elite Barbarians Fireball Sparky
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Mega Knight Barbarians Elite Barbarians Sparky Golden Knight
P.E.K.K.A Mega Knight Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians P.E.K.K.A Mega Knight Fireball Wizard Sparky Golden Knight
Wizard Barbarians Fireball Sparky Mega Knight
Barbarians Elite Barbarians Sparky Fireball P.E.K.K.A Golden Knight
Mega Knight Barbarians Elite Barbarians Fireball Wizard P.E.K.K.A Sparky Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky Golden Knight
Fireball Golden Knight
Fireball Sparky
Barbarians Fireball Sparky
Fireball Wizard Sparky Mega Knight
Fireball Wizard
Wizard Sparky
Fireball Wizard
Fireball Wizard Golden Knight
Elite Barbarians Fireball Sparky
Fireball Wizard Sparky Golden Knight
Fireball Wizard
Elite Barbarians Fireball Sparky Golden Knight
Fireball
Elite Barbarians Fireball Sparky
Fireball Wizard Sparky Golden Knight
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Wizard Sparky Mega Knight
Fireball Wizard Mega Knight Golden Knight
Fireball Sparky Mega Knight
Fireball Wizard
Sparky
Barbarians Fireball
Fireball Wizard Sparky Mega Knight
Fireball Wizard Sparky Golden Knight
Fireball Wizard Sparky Mega Knight Golden Knight
Fireball Sparky Golden Knight
Elite Barbarians Fireball Wizard Sparky
Fireball Wizard
Elite Barbarians Fireball Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Wizard Sparky
Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard Sparky Mega Knight
Fireball Wizard
Fireball Sparky
Elite Barbarians P.E.K.K.A Sparky Mega Knight
Elite Barbarians Fireball Sparky Golden Knight
Fireball
Fireball Sparky Mega Knight Golden Knight
P.E.K.K.A Sparky
Fireball Wizard Sparky Mega Knight

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