My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Barbarians Hog Rider Witch Princess
Zap
Witch Princess
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch Princess Electro Wizard
The Log
Barbarians Elite Barbarians Hog Rider Witch Princess
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Elite Barbarians Hog Rider Wizard Witch P.E.K.K.A Princess Electro Wizard
Fireball
Barbarians Elite Barbarians Hog Rider Wizard Witch Princess Electro Wizard
Poison
Barbarians Wizard Witch Princess Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Barbarians Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Hog Rider Electro Wizard Barbarians Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Hog Rider Electro Wizard Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Elite Barbarians
Hog Rider Wizard
Hog Rider
Barbarians Elite Barbarians Wizard Witch Princess Electro Wizard
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Wizard Witch Princess
Princess
Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 6

Barbarians
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Witch
Electro Wizard
P.E.K.K.A
Wizard Princess Electro Wizard
Princess
P.E.K.K.A
Electro Wizard
Wizard Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Barbarians Elite Barbarians P.E.K.K.A Witch Electro Wizard
Barbarians Witch P.E.K.K.A Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Witch P.E.K.K.A Electro Wizard
Barbarians Elite Barbarians P.E.K.K.A Princess
Electro Wizard
Electro Wizard Wizard Witch Princess
Barbarians P.E.K.K.A Electro Wizard
Barbarians Witch P.E.K.K.A Elite Barbarians Princess
Elite Barbarians Barbarians Electro Wizard
Barbarians Witch Electro Wizard Wizard Princess
Wizard Witch Princess Electro Wizard
Barbarians P.E.K.K.A Elite Barbarians Wizard Witch Electro Wizard
Wizard Barbarians Witch P.E.K.K.A Princess Electro Wizard
Barbarians Elite Barbarians P.E.K.K.A Electro Wizard
Barbarians Elite Barbarians P.E.K.K.A Electro Wizard
Barbarians Wizard Elite Barbarians Witch P.E.K.K.A Electro Wizard
Barbarians Elite Barbarians Wizard Witch Electro Wizard
Wizard Witch Barbarians Princess Electro Wizard
Barbarians P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Barbarians Elite Barbarians Witch P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Witch P.E.K.K.A Electro Wizard
Electro Wizard Elite Barbarians Wizard
Barbarians P.E.K.K.A Elite Barbarians Witch Electro Wizard
P.E.K.K.A Barbarians Elite Barbarians Electro Wizard
Barbarians P.E.K.K.A Elite Barbarians Witch
Wizard Witch Princess Electro Wizard
P.E.K.K.A Barbarians Elite Barbarians Witch Electro Wizard
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Electro Wizard Barbarians Elite Barbarians Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Elite Barbarians Witch
P.E.K.K.A Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians P.E.K.K.A Wizard Witch
Wizard Barbarians Witch Princess
Barbarians Elite Barbarians Witch Electro Wizard P.E.K.K.A
Barbarians Elite Barbarians Wizard Witch P.E.K.K.A Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Electro Wizard
Barbarians
Wizard
Wizard Witch Princess
Wizard Witch Princess
Wizard Princess
Wizard
Elite Barbarians Electro Wizard
Wizard Princess Electro Wizard
Wizard Princess
Elite Barbarians Princess
Princess
Princess Elite Barbarians
Wizard Witch Princess
Wizard Princess
Wizard Princess Electro Wizard
Wizard Witch Princess
Wizard Princess
Barbarians
Wizard Witch Princess
Witch
Wizard Witch Princess Electro Wizard
Wizard Witch Princess
Elite Barbarians Wizard Witch Princess Electro Wizard
Electro Wizard Wizard Witch
Elite Barbarians
Wizard
Princess Electro Wizard
P.E.K.K.A
Wizard Princess
Electro Wizard Barbarians Witch Princess
Wizard Witch Princess Electro Wizard
Wizard Princess Electro Wizard
Wizard Princess
Elite Barbarians P.E.K.K.A
Elite Barbarians Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Electro Wizard
P.E.K.K.A
Wizard

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