My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Barbarians Mega Minion Hog Rider
Zap
Barbarian Barrel
Barbarians Elite Barbarians Ice Wizard
The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Elite Barbarians Mega Minion Mini P.E.K.K.A Hog Rider Ice Wizard Mother Witch
Fireball
Barbarians Elite Barbarians Mega Minion Hog Rider Ice Wizard Mother Witch
Poison
Barbarians Mega Minion Ice Wizard Mother Witch
Lightning
Elite Barbarians Mega Minion Mini P.E.K.K.A Ice Wizard Mother Witch
Rocket
Barbarians Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Mother Witch Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Elite Barbarians
Fireball Hog Rider
Mega Minion
Fireball
Fireball
Hog Rider Elite Barbarians Mega Minion
Mini P.E.K.K.A
Hog Rider Ice Wizard
Hog Rider
Fireball Barbarians Elite Barbarians Mini P.E.K.K.A Mother Witch
Ice Wizard
Mini P.E.K.K.A
Mother Witch
Hog Rider

Defense Synergies 1 8

Barbarians
Elite Barbarians
Mother Witch Mega Minion Mini P.E.K.K.A
Mega Minion
Elite Barbarians Ice Wizard
Fireball
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Elite Barbarians Fireball Ice Wizard Mother Witch
Hog Rider
Ice Wizard
Mega Minion Fireball Mini P.E.K.K.A Mother Witch
Mother Witch
Elite Barbarians Mini P.E.K.K.A Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Barbarians Elite Barbarians Mini P.E.K.K.A Mega Minion Ice Wizard
Barbarians Mini P.E.K.K.A Elite Barbarians Mega Minion Ice Wizard
Barbarians Elite Barbarians Mini P.E.K.K.A Mega Minion Ice Wizard
Barbarians Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Mega Minion Ice Wizard Mother Witch
Mega Minion Fireball Ice Wizard
Barbarians Fireball
Barbarians Mini P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Ice Wizard Mother Witch Mega Minion Fireball
Mega Minion Fireball Ice Wizard
Barbarians Mini P.E.K.K.A Elite Barbarians Fireball Ice Wizard
Fireball Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Elite Barbarians Mini P.E.K.K.A
Barbarians Elite Barbarians Fireball Mini P.E.K.K.A
Barbarians Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Barbarians Elite Barbarians Mega Minion Ice Wizard
Barbarians Mega Minion Fireball Ice Wizard Mother Witch
Barbarians Mini P.E.K.K.A Elite Barbarians
Barbarians Elite Barbarians Fireball Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Elite Barbarians Fireball
Fireball Elite Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Mini P.E.K.K.A
Fireball Mother Witch Ice Wizard
Mini P.E.K.K.A Barbarians Elite Barbarians Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A Barbarians Elite Barbarians
Barbarians Elite Barbarians Mega Minion Fireball Mini P.E.K.K.A
Barbarians Mega Minion
Barbarians Elite Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Elite Barbarians Mega Minion Fireball Mini P.E.K.K.A
Barbarians Elite Barbarians Mega Minion Fireball Mini P.E.K.K.A Ice Wizard Mother Witch
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Barbarians Fireball
Fireball
Fireball Mother Witch Mega Minion Ice Wizard
Fireball Ice Wizard
Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A
Fireball Mother Witch
Fireball
Fireball
Barbarians Fireball
Mother Witch Fireball Ice Wizard
Mega Minion
Fireball Ice Wizard
Fireball
Fireball
Elite Barbarians Fireball Ice Wizard Mother Witch
Mega Minion Fireball
Elite Barbarians Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Mega Minion Ice Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Fireball
Fireball
Elite Barbarians Mega Minion
Elite Barbarians Fireball
Fireball
Fireball
Fireball

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