My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Barbarians Hog Rider Goblin Hut Inferno Dragon
Zap
Goblin Hut Inferno Dragon
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Goblin Hut Magic Archer
The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Goblin Hut Inferno Dragon Magic Archer
Fireball
Barbarians Elite Barbarians Hog Rider Goblin Hut Inferno Dragon Magic Archer
Poison
Barbarians Goblin Hut Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Inferno Dragon Magic Archer
Rocket
Barbarians Elite Barbarians Valkyrie Hog Rider Goblin Hut Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Hog Rider Inferno Dragon Magic Archer Barbarians Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Hog Rider Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Elite Barbarians
Valkyrie Hog Rider
Mini P.E.K.K.A
Valkyrie Hog Rider Goblin Hut Magic Archer
Valkyrie
Elite Barbarians Hog Rider Mini P.E.K.K.A Goblin Hut Magic Archer
Hog Rider
Valkyrie Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut Magic Archer
Goblin Hut
Mini P.E.K.K.A Valkyrie Hog Rider Magic Archer
Inferno Dragon
Magic Archer
Mini P.E.K.K.A Valkyrie Hog Rider Goblin Hut

Defense Synergies 1 6

Barbarians
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Valkyrie Goblin Hut Magic Archer
Valkyrie
Elite Barbarians Mini P.E.K.K.A Goblin Hut Magic Archer
Hog Rider
Goblin Hut
Mini P.E.K.K.A Valkyrie
Inferno Dragon
Magic Archer
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Magic Archer
Barbarians Elite Barbarians Mini P.E.K.K.A Inferno Dragon Valkyrie Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Elite Barbarians Valkyrie Inferno Dragon
Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut Inferno Dragon Valkyrie
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie
Valkyrie Magic Archer
Inferno Dragon Goblin Hut Magic Archer
Barbarians Valkyrie Magic Archer
Barbarians Mini P.E.K.K.A Inferno Dragon Elite Barbarians Goblin Hut
Elite Barbarians Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Goblin Hut Magic Archer
Inferno Dragon Goblin Hut Magic Archer
Barbarians Mini P.E.K.K.A Goblin Hut Elite Barbarians Valkyrie
Valkyrie Barbarians Mini P.E.K.K.A Goblin Hut Magic Archer
Barbarians Elite Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Hut
Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut Inferno Dragon
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Barbarians Elite Barbarians Valkyrie Goblin Hut Magic Archer
Valkyrie Barbarians Goblin Hut Inferno Dragon Magic Archer
Barbarians Mini P.E.K.K.A Elite Barbarians Goblin Hut Inferno Dragon
Valkyrie Barbarians Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Elite Barbarians Goblin Hut
Elite Barbarians Mini P.E.K.K.A Valkyrie Inferno Dragon Magic Archer
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Barbarians Elite Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Inferno Dragon
Goblin Hut Magic Archer
Mini P.E.K.K.A Barbarians Elite Barbarians Valkyrie Goblin Hut
Mini P.E.K.K.A Barbarians Elite Barbarians Valkyrie Inferno Dragon
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Inferno Dragon Magic Archer
Barbarians Goblin Hut Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Magic Archer
Barbarians Elite Barbarians Goblin Hut Mini P.E.K.K.A Valkyrie Inferno Dragon Magic Archer
Valkyrie Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut Inferno Dragon Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer
Goblin Hut Magic Archer
Barbarians Valkyrie
Valkyrie Magic Archer
Magic Archer
Magic Archer
Magic Archer
Elite Barbarians Mini P.E.K.K.A
Valkyrie Magic Archer
Magic Archer
Elite Barbarians Goblin Hut Magic Archer
Magic Archer
Elite Barbarians Goblin Hut Magic Archer
Goblin Hut Magic Archer
Magic Archer Goblin Hut
Mini P.E.K.K.A
Mini P.E.K.K.A Magic Archer
Valkyrie Magic Archer
Magic Archer
Barbarians
Valkyrie Magic Archer
Inferno Dragon
Magic Archer
Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Goblin Hut
Elite Barbarians Mini P.E.K.K.A
Magic Archer
Magic Archer
Magic Archer
Barbarians Goblin Hut Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Magic Archer
Magic Archer
Elite Barbarians
Elite Barbarians Magic Archer
Magic Archer
Magic Archer
Inferno Dragon

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