My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Battle Ram Baby Dragon Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Phoenix
Giant Snowball
Barbarians Battle Ram Baby Dragon
Zap
Battle Ram
Barbarian Barrel
Barbarians Elite Barbarians Battle Ram
The Log
Barbarians Elite Barbarians Battle Ram
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Battle Ram Baby Dragon
Fireball
Barbarians Elite Barbarians Battle Ram Baby Dragon
Poison
Barbarians Phoenix
Lightning
Elite Barbarians Battle Ram Baby Dragon Phoenix
Rocket
Barbarians Elite Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Battle Ram Baby Dragon Phoenix Barbarians Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Battle Ram Baby Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage Battle Ram Mega Knight
Battle Ram
Elite Barbarians Mirror Baby Dragon
Mirror
Phoenix Battle Ram
Rage
Elite Barbarians Phoenix
Baby Dragon
Battle Ram Mega Knight
Phoenix
Mirror Rage
Mega Knight
Elite Barbarians Baby Dragon

Defense Synergies 0 3

Barbarians
Elite Barbarians
Mega Knight
Battle Ram
Mirror
Mega Knight
Rage
Baby Dragon
Mega Knight
Phoenix
Mega Knight
Elite Barbarians Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Elite Barbarians Phoenix Mega Knight
Barbarians Mega Knight Elite Barbarians
Barbarians Elite Barbarians Phoenix Mega Knight
Barbarians Elite Barbarians Mega Knight
Baby Dragon Mega Knight
Baby Dragon Phoenix
Barbarians Baby Dragon Phoenix Mega Knight
Barbarians Elite Barbarians Phoenix
Elite Barbarians Barbarians Phoenix Mega Knight
Barbarians Baby Dragon Mega Knight
Baby Dragon Phoenix
Barbarians Mega Knight Elite Barbarians
Mega Knight Barbarians Baby Dragon
Barbarians Elite Barbarians Phoenix Mega Knight
Barbarians Elite Barbarians Mega Knight
Barbarians Mega Knight Elite Barbarians
Mega Knight Barbarians Elite Barbarians Baby Dragon
Baby Dragon Barbarians Mega Knight
Barbarians Elite Barbarians Phoenix
Mega Knight Barbarians Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians
Elite Barbarians Baby Dragon Phoenix Mega Knight
Barbarians Mega Knight Elite Barbarians
Mega Knight Barbarians Elite Barbarians Phoenix
Barbarians Elite Barbarians Phoenix Mega Knight
Baby Dragon
Barbarians Elite Barbarians Phoenix
Mega Knight Barbarians Elite Barbarians Phoenix
Mega Knight Barbarians Elite Barbarians Baby Dragon Phoenix
Barbarians Phoenix
Mega Knight Barbarians Elite Barbarians Phoenix
Mega Knight Barbarians Elite Barbarians Phoenix
Barbarians Elite Barbarians Mega Knight
Barbarians Baby Dragon Mega Knight
Barbarians Elite Barbarians Phoenix Baby Dragon
Mega Knight Barbarians Elite Barbarians Baby Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Barbarians
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon
Baby Dragon
Elite Barbarians
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Barbarians Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Elite Barbarians Baby Dragon
Elite Barbarians
Mega Knight
Mega Knight
Barbarians
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Elite Barbarians Mega Knight
Elite Barbarians Baby Dragon
Baby Dragon Mega Knight
Mega Knight

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