My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Bandit Sparky
Giant Snowball
Goblin Barrel Clone
Zap
Goblin Barrel Clone Bandit Sparky
Barbarian Barrel
Goblin Barrel Clone Bandit Electro Wizard Magic Archer Sparky
The Log
Goblin Barrel Clone Bandit Sparky
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone Bandit Electro Wizard Magic Archer Sparky
Fireball
Goblin Barrel Clone Bandit Electro Wizard Magic Archer Sparky
Poison
Clone Electro Wizard Magic Archer Sparky
Lightning
Bandit Electro Wizard Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Clone Bandit Electro Wizard Magic Archer Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Clone Bandit

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Clone Bandit Sparky Mega Knight
Clone
Goblin Barrel Electro Wizard Magic Archer Sparky
The Log
Bandit Magic Archer Sparky Mega Knight
Bandit
Goblin Barrel The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Clone Bandit Magic Archer Sparky Mega Knight
Magic Archer
Clone The Log Bandit Electro Wizard Mega Knight
Sparky
Goblin Barrel Clone The Log Electro Wizard
Mega Knight
Goblin Barrel The Log Bandit Electro Wizard Magic Archer

Defense Synergies 0 11

Goblin Barrel
Clone
The Log
Bandit Electro Wizard Magic Archer Sparky Mega Knight
Bandit
The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
The Log Bandit Magic Archer Mega Knight
Magic Archer
The Log Bandit Electro Wizard Mega Knight
Sparky
The Log
Mega Knight
The Log Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer Sparky
Sparky The Log Bandit Electro Wizard Mega Knight
Sparky Mega Knight Bandit Electro Wizard
Sparky Bandit Electro Wizard Mega Knight
The Log Sparky Mega Knight
The Log Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Bandit Electro Wizard Sparky Mega Knight
Electro Wizard The Log Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Sparky Mega Knight The Log Bandit Electro Wizard
Sparky Mega Knight The Log Electro Wizard Magic Archer
Sparky Bandit Electro Wizard Mega Knight
The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Mega Knight Electro Wizard
Mega Knight The Log Bandit Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Mega Knight
Sparky Electro Wizard
Mega Knight The Log Bandit Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Electro Wizard Sparky
Bandit Electro Wizard The Log Magic Archer Mega Knight
Bandit Mega Knight The Log Electro Wizard Sparky
Mega Knight The Log Bandit Electro Wizard Sparky
Bandit Sparky Mega Knight
Electro Wizard Magic Archer
Sparky Bandit Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight The Log Bandit Magic Archer Sparky
Sparky
Mega Knight Sparky
Mega Knight The Log Electro Wizard
Mega Knight Bandit Sparky
Magic Archer Sparky Mega Knight
Electro Wizard Sparky The Log Magic Archer
Mega Knight The Log Electro Wizard Magic Archer Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit Sparky
The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer Sparky
The Log Sparky
The Log Magic Archer Sparky Mega Knight
Magic Archer
The Log Magic Archer Sparky
The Log Magic Archer
The Log Bandit
Electro Wizard Sparky
The Log Bandit Electro Wizard Magic Archer Sparky
Magic Archer
The Log Bandit Magic Archer Sparky
Bandit Magic Archer
The Log Magic Archer Sparky
The Log Bandit Magic Archer Sparky
Magic Archer The Log Bandit Sparky Mega Knight
Sparky
Sparky
The Log Bandit Electro Wizard Magic Archer Sparky Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Sparky Mega Knight
The Log Sparky
The Log
The Log Magic Archer Sparky Mega Knight
The Log Bandit Electro Wizard Magic Archer Sparky
The Log Bandit Magic Archer Sparky Mega Knight
The Log Bandit Magic Archer Sparky
Electro Wizard Magic Archer Sparky
Electro Wizard
Sparky
The Log Bandit Magic Archer Sparky Mega Knight
Electro Wizard Magic Archer Sparky
Sparky Mega Knight
The Log Magic Archer Sparky
Electro Wizard Bandit Magic Archer
Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Sparky Mega Knight
The Log Magic Archer
Sparky
Sparky Mega Knight
The Log Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Sparky Mega Knight

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