My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Giant Skeleton Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton Sparky
Giant Snowball
Goblin Barrel Clone Electro Dragon Little Prince
Zap
Goblin Barrel Clone Sparky Little Prince
Barbarian Barrel
Goblin Barrel Clone Giant Skeleton Sparky Little Prince
The Log
Goblin Barrel Clone Giant Skeleton Sparky Little Prince
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone Little Prince
Royal Delivery
Goblin Barrel Clone Electro Dragon Giant Skeleton Sparky Little Prince
Fireball
Goblin Barrel Clone Electro Dragon Sparky Little Prince
Poison
Clone Electro Dragon Sparky Little Prince
Lightning
Electro Dragon Sparky Little Prince
Rocket
Electro Dragon Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Clone Tornado Little Prince Electro Dragon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Clone Tornado

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Clone Giant Skeleton Sparky
Clone
Giant Skeleton Goblin Barrel Sparky
Tornado
Sparky Electro Dragon Giant Skeleton The Log
Electro Dragon
Tornado Giant Skeleton Sparky Little Prince
Giant Skeleton
Clone Goblin Barrel Tornado Electro Dragon The Log Sparky
The Log
Tornado Giant Skeleton Sparky Little Prince
Sparky
Tornado Goblin Barrel Clone Electro Dragon Giant Skeleton The Log
Little Prince
Electro Dragon The Log

Defense Synergies 1 11

Goblin Barrel
Clone
Tornado
Sparky Electro Dragon Giant Skeleton The Log Sparky Little Prince
Electro Dragon
Tornado Giant Skeleton The Log
Giant Skeleton
Tornado Electro Dragon The Log Little Prince
The Log
Tornado Electro Dragon Giant Skeleton Sparky Little Prince
Sparky
Tornado Tornado The Log
Little Prince
Tornado Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Sparky
Sparky Electro Dragon The Log
Tornado Sparky Electro Dragon Giant Skeleton
Sparky Electro Dragon
Tornado Giant Skeleton The Log Sparky
Tornado The Log Electro Dragon
Tornado Electro Dragon Little Prince
Electro Dragon Giant Skeleton The Log Sparky
Sparky Tornado
Tornado Giant Skeleton Sparky Little Prince
Tornado Electro Dragon Giant Skeleton The Log
Tornado Electro Dragon
Sparky Electro Dragon Giant Skeleton The Log
Sparky Tornado Electro Dragon The Log
Sparky
Tornado The Log Sparky
Sparky Tornado Electro Dragon
Tornado Electro Dragon The Log Little Prince
Tornado The Log Electro Dragon Giant Skeleton Little Prince
Sparky Tornado
Electro Dragon Giant Skeleton The Log Sparky Little Prince
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Electro Dragon The Log
Giant Skeleton Electro Dragon The Log Sparky
Giant Skeleton Tornado The Log Sparky
Giant Skeleton Sparky
Tornado Electro Dragon
Sparky Giant Skeleton
Giant Skeleton Sparky
Electro Dragon Giant Skeleton Tornado The Log Sparky
Sparky
Electro Dragon Giant Skeleton Sparky
Tornado Giant Skeleton The Log
Giant Skeleton Sparky
Electro Dragon Sparky
Electro Dragon Sparky Tornado Giant Skeleton The Log Little Prince
Electro Dragon Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Giant Skeleton The Log Sparky
Tornado Electro Dragon The Log
Electro Dragon Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
The Log Sparky
Tornado Electro Dragon
Tornado The Log Sparky
The Log Tornado Electro Dragon
The Log Tornado Electro Dragon
Tornado Electro Dragon Sparky
Tornado Electro Dragon The Log Sparky
Tornado Electro Dragon
The Log Sparky
Electro Dragon
The Log Sparky
Electro Dragon The Log Sparky
Electro Dragon The Log Sparky
Tornado Sparky
Sparky
Electro Dragon The Log Sparky
Tornado Electro Dragon The Log Little Prince
Giant Skeleton The Log Sparky
Tornado
Tornado The Log Sparky
Electro Dragon The Log
Tornado The Log Electro Dragon Sparky Little Prince
The Log Tornado Electro Dragon Sparky
Tornado Electro Dragon The Log Sparky
Tornado The Log Sparky
Tornado Electro Dragon Sparky Little Prince
Electro Dragon
Sparky
Electro Dragon The Log Sparky
Electro Dragon Sparky
Giant Skeleton Sparky
The Log Sparky
Electro Dragon
Tornado Electro Dragon
The Log
Electro Dragon Sparky
The Log Electro Dragon
Tornado Giant Skeleton Sparky
Electro Dragon Sparky
Electro Dragon Tornado Giant Skeleton The Log Sparky
Tornado Electro Dragon
Electro Dragon Tornado Giant Skeleton The Log Sparky Little Prince
Sparky
Electro Dragon Sparky

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