My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince Bowler Night Witch Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Prince Night Witch Ram Rider
Giant Snowball
Goblin Barrel Witch Night Witch Ram Rider
Zap
Goblin Barrel Dark Prince Witch Prince Night Witch Ram Rider
Barbarian Barrel
Goblin Barrel Dark Prince Witch Night Witch
The Log
Goblin Barrel Dark Prince Witch Prince Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Night Witch
Royal Delivery
Goblin Barrel Dark Prince Witch Prince Bowler Night Witch Mother Witch Ram Rider
Fireball
Goblin Barrel Witch Bowler Night Witch Mother Witch Ram Rider
Poison
Witch Night Witch Mother Witch
Lightning
Dark Prince Witch Prince Bowler Night Witch Mother Witch Ram Rider
Rocket
Witch Prince Bowler Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Bowler Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Dark Prince Night Witch Mother Witch Witch Prince Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Dark Prince Night Witch Mother Witch

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Dark Prince Prince Bowler Ram Rider
Dark Prince
Goblin Barrel Prince Witch Mother Witch Ram Rider
Witch
Dark Prince Prince Bowler Ram Rider
Prince
Goblin Barrel Dark Prince Witch Bowler Ram Rider
Bowler
Goblin Barrel Witch Prince Night Witch Mother Witch Ram Rider
Night Witch
Bowler
Mother Witch
Dark Prince Bowler Ram Rider
Ram Rider
Goblin Barrel Dark Prince Witch Prince Bowler Mother Witch

Defense Synergies 0 10

Goblin Barrel
Dark Prince
Witch Prince Bowler Night Witch Mother Witch
Witch
Dark Prince Prince Bowler
Prince
Dark Prince Witch Bowler
Bowler
Dark Prince Witch Prince Mother Witch
Night Witch
Dark Prince Mother Witch
Mother Witch
Dark Prince Bowler Night Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Ram Rider
Dark Prince Witch Prince Night Witch Ram Rider
Witch Prince Bowler Ram Rider Dark Prince Night Witch
Witch Prince Night Witch Dark Prince Bowler Ram Rider
Dark Prince Prince Bowler
Bowler Dark Prince Night Witch Mother Witch
Ram Rider Witch Night Witch
Bowler Ram Rider
Witch Prince Night Witch
Dark Prince Prince Bowler Night Witch
Witch Mother Witch Dark Prince Bowler Night Witch Ram Rider
Witch Night Witch Ram Rider
Prince Bowler Night Witch Dark Prince Witch Ram Rider
Bowler Dark Prince Witch Prince Night Witch
Prince Ram Rider
Prince Bowler Ram Rider
Dark Prince Witch Prince Bowler Night Witch
Dark Prince Witch Prince Bowler Night Witch Ram Rider
Witch Dark Prince Bowler Mother Witch Ram Rider
Prince Ram Rider
Dark Prince Bowler Witch Prince Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Prince Bowler
Prince Bowler
Dark Prince Witch Prince Bowler Ram Rider
Dark Prince Prince Bowler Night Witch Ram Rider
Dark Prince Witch Prince Bowler Night Witch Ram Rider
Mother Witch Witch Ram Rider
Dark Prince Prince Witch Bowler Night Witch Ram Rider
Dark Prince Prince
Dark Prince Witch Prince
Witch
Dark Prince Witch Prince Bowler
Dark Prince Prince Bowler
Dark Prince Prince Bowler Witch Night Witch Ram Rider
Witch Bowler
Witch Dark Prince Prince Bowler Night Witch
Bowler Dark Prince Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Ram Rider
Dark Prince Prince
Dark Prince Bowler
Mother Witch Witch Ram Rider
Witch Bowler
Bowler Ram Rider
Ram Rider
Prince Bowler Night Witch
Dark Prince Prince Bowler Ram Rider
Bowler
Prince
Witch Bowler
Bowler
Night Witch
Dark Prince Prince Bowler
Witch Bowler Mother Witch
Prince Bowler Night Witch
Prince Bowler
Mother Witch Dark Prince Witch Bowler
Witch
Witch Bowler Ram Rider
Witch Prince Bowler Ram Rider
Witch Night Witch Mother Witch
Witch
Bowler Night Witch
Night Witch
Prince
Bowler
Dark Prince Witch Prince Night Witch
Witch Ram Rider
Dark Prince Prince Bowler
Bowler
Dark Prince Prince
Witch Bowler
Witch
Dark Prince Witch Prince Bowler
Prince
Bowler

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