My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Inferno Dragon Night Witch
Giant Snowball
Goblin Barrel Inferno Dragon Lumberjack Night Witch
Zap
Goblin Barrel Bandit Inferno Dragon Night Witch
Barbarian Barrel
Goblin Barrel Executioner Bandit Electro Wizard Lumberjack Night Witch
The Log
Goblin Barrel Bandit Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Night Witch
Royal Delivery
Goblin Barrel Executioner Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Goblin Barrel Executioner Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Poison
Executioner Electro Wizard Night Witch
Lightning
Executioner Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Executioner Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Bandit Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Bandit Lumberjack
Executioner
The Log Bandit
The Log
Executioner Bandit Lumberjack
Bandit
Goblin Barrel Executioner The Log Electro Wizard Lumberjack
Electro Wizard
Bandit Lumberjack
Inferno Dragon
Lumberjack
Goblin Barrel The Log Bandit Electro Wizard Night Witch
Night Witch
Lumberjack

Defense Synergies 0 13

Goblin Barrel
Executioner
The Log Bandit Lumberjack
The Log
Executioner Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Bandit
Executioner The Log Electro Wizard Lumberjack
Electro Wizard
The Log Bandit Inferno Dragon Lumberjack Night Witch
Inferno Dragon
The Log Electro Wizard
Lumberjack
Executioner The Log Bandit Electro Wizard
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Inferno Dragon Lumberjack Executioner The Log Bandit Electro Wizard Night Witch
Lumberjack Executioner Bandit Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Bandit Electro Wizard
The Log Lumberjack
The Log Executioner Bandit Electro Wizard Lumberjack Night Witch
Electro Wizard Inferno Dragon Executioner Night Witch
The Log Bandit Electro Wizard
Inferno Dragon Lumberjack Night Witch
Bandit Electro Wizard Lumberjack Night Witch
Executioner Electro Wizard The Log Bandit Lumberjack Night Witch
Executioner Inferno Dragon Electro Wizard Night Witch
Lumberjack Night Witch The Log Bandit Electro Wizard
Executioner The Log Electro Wizard Lumberjack Night Witch
Inferno Dragon Bandit Electro Wizard Lumberjack
The Log Bandit Electro Wizard Inferno Dragon Lumberjack
Executioner Electro Wizard Lumberjack Night Witch
Executioner The Log Bandit Electro Wizard Lumberjack Night Witch
Executioner The Log Bandit Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Executioner The Log Bandit Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Electro Wizard
Bandit Electro Wizard Executioner The Log Inferno Dragon Lumberjack
Bandit Lumberjack The Log Electro Wizard
Lumberjack The Log Bandit Electro Wizard Night Witch
Executioner Bandit Inferno Dragon Lumberjack Night Witch
Executioner Electro Wizard
Bandit Electro Wizard Lumberjack Night Witch
Inferno Dragon Lumberjack
Electro Wizard The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
The Log Electro Wizard
Executioner Bandit Lumberjack Night Witch
Executioner
Electro Wizard Executioner The Log Inferno Dragon Lumberjack Night Witch
Executioner The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Executioner The Log Bandit Electro Wizard
The Log Bandit
The Log
Executioner The Log
Executioner
Executioner The Log
The Log Executioner
The Log Bandit
Electro Wizard Lumberjack Night Witch
The Log Bandit Electro Wizard
Executioner
Executioner The Log Bandit
Bandit
The Log
Executioner The Log Bandit
Executioner The Log Bandit
Night Witch
Executioner The Log Bandit Electro Wizard
The Log
The Log Night Witch
The Log
The Log
The Log Executioner
Inferno Dragon
The Log Executioner Bandit Electro Wizard
The Log Bandit
The Log Bandit
Executioner Electro Wizard Night Witch
Electro Wizard
Night Witch
The Log Bandit Night Witch
Electro Wizard
The Log
Electro Wizard Bandit Night Witch
Executioner Electro Wizard
The Log
Executioner Electro Wizard Lumberjack
The Log Executioner
Executioner
The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Bandit Electro Wizard
Inferno Dragon

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