My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Barrel Miner Inferno Dragon
Giant Snowball
Goblin Gang Wall Breakers Goblin Barrel Miner Inferno Dragon
Zap
Goblin Gang Firecracker Wall Breakers Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Goblin Barrel
The Log
Goblin Gang Firecracker Wall Breakers Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Wall Breakers Goblin Barrel Miner Inferno Dragon
Fireball
Goblin Gang Firecracker Wall Breakers Goblin Barrel Inferno Dragon
Poison
Goblin Gang Firecracker
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Goblin Gang Firecracker Goblin Barrel Miner Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Goblin Gang Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Miner Firecracker
Firecracker
Miner Goblin Gang Wall Breakers Goblin Barrel Inferno Dragon Mega Knight
Wall Breakers
Miner Firecracker The Log Mega Knight
Goblin Barrel
Goblin Gang Firecracker Miner Mega Knight
The Log
Wall Breakers Miner Mega Knight
Miner
Goblin Gang Firecracker Wall Breakers Goblin Barrel The Log Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Miner
Mega Knight
Inferno Dragon Firecracker Wall Breakers Goblin Barrel The Log Miner

Defense Synergies 1 10

Goblin Gang
Firecracker The Log Miner Inferno Dragon
Firecracker
The Log Goblin Gang Mega Knight
Wall Breakers
Goblin Barrel
The Log
Firecracker Goblin Gang Miner Inferno Dragon Mega Knight
Miner
Goblin Gang The Log Mega Knight
Inferno Dragon
Goblin Gang The Log Mega Knight
Mega Knight
Firecracker The Log Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Inferno Dragon Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Firecracker Mega Knight
Inferno Dragon Goblin Gang Firecracker
The Log Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Miner Mega Knight
Goblin Gang Firecracker The Log Mega Knight
Inferno Dragon Goblin Gang Firecracker
Mega Knight Goblin Gang The Log
Mega Knight Goblin Gang Firecracker The Log
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang The Log Inferno Dragon Mega Knight
Mega Knight Goblin Gang Firecracker
Mega Knight Goblin Gang Firecracker The Log
The Log Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Firecracker The Log Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight The Log
Goblin Gang Inferno Dragon Mega Knight
Firecracker Goblin Gang
Goblin Gang
Mega Knight Inferno Dragon
Mega Knight Firecracker The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Firecracker The Log Inferno Dragon
Mega Knight Firecracker The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Goblin Gang
Firecracker Miner The Log
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Miner Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log Miner
The Log Miner Mega Knight
Miner Firecracker The Log
Firecracker
Firecracker
The Log Miner Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Goblin Gang
Firecracker
The Log
Miner Goblin Gang Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log Miner Mega Knight
Inferno Dragon
Firecracker Mega Knight

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