My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel P.E.K.K.A Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Barrel Night Witch
Giant Snowball
Bats Skeleton Barrel Goblin Barrel Night Witch
Zap
Bats Skeleton Barrel Goblin Barrel Night Witch
Barbarian Barrel
Skeleton Barrel Goblin Barrel Magic Archer Night Witch
The Log
Skeleton Barrel Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Skeleton Barrel Goblin Barrel Night Witch
Royal Delivery
Bats Skeleton Barrel Goblin Barrel P.E.K.K.A Magic Archer Night Witch
Fireball
Skeleton Barrel Goblin Barrel Magic Archer Night Witch
Poison
Bats Skeleton Barrel Magic Archer Night Witch
Lightning
Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Earthquake Goblin Barrel Magic Archer Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Earthquake

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Goblin Barrel P.E.K.K.A
Skeleton Barrel
Bats Goblin Barrel Magic Archer
Earthquake
P.E.K.K.A The Log
Goblin Barrel
Skeleton Barrel Bats P.E.K.K.A
P.E.K.K.A
Magic Archer Bats Earthquake Goblin Barrel The Log Night Witch
The Log
Earthquake P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Skeleton Barrel The Log
Night Witch
P.E.K.K.A

Defense Synergies 1 7

Bats
Earthquake P.E.K.K.A The Log
Skeleton Barrel
Earthquake
Bats The Log
Goblin Barrel
P.E.K.K.A
The Log Bats
The Log
P.E.K.K.A Bats Earthquake Magic Archer Night Witch
Magic Archer
The Log Night Witch
Night Witch
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel The Log Magic Archer
P.E.K.K.A Bats The Log Night Witch
P.E.K.K.A Bats Night Witch
P.E.K.K.A Night Witch Bats
Earthquake P.E.K.K.A The Log
The Log Bats Earthquake Magic Archer Night Witch
Bats Magic Archer Night Witch
Earthquake Skeleton Barrel P.E.K.K.A The Log Magic Archer
P.E.K.K.A Night Witch
Night Witch
Bats Earthquake The Log Magic Archer Night Witch
Bats Magic Archer Night Witch
P.E.K.K.A Night Witch Bats Earthquake The Log
Bats Earthquake P.E.K.K.A The Log Magic Archer Night Witch
P.E.K.K.A
P.E.K.K.A The Log
Bats P.E.K.K.A Night Witch
Bats The Log Magic Archer Night Witch
Earthquake The Log Bats Magic Archer
P.E.K.K.A
Bats Earthquake P.E.K.K.A The Log Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Skeleton Barrel The Log Magic Archer
P.E.K.K.A Bats The Log
P.E.K.K.A Bats The Log Night Witch
P.E.K.K.A Night Witch
Bats Skeleton Barrel Magic Archer
P.E.K.K.A Bats Night Witch
P.E.K.K.A
P.E.K.K.A Bats The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A The Log
P.E.K.K.A Night Witch
Magic Archer
Bats P.E.K.K.A The Log Magic Archer Night Witch
Bats Earthquake P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Magic Archer The Log
Skeleton Barrel The Log Magic Archer
Earthquake Skeleton Barrel The Log Magic Archer
Earthquake Skeleton Barrel The Log
Earthquake The Log Magic Archer
Bats Skeleton Barrel Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Skeleton Barrel Magic Archer
The Log Skeleton Barrel
Bats Night Witch
Skeleton Barrel Earthquake The Log Magic Archer
Magic Archer
Earthquake Skeleton Barrel The Log Magic Archer
Earthquake Skeleton Barrel Magic Archer
Earthquake Skeleton Barrel The Log Magic Archer
Earthquake Skeleton Barrel The Log Magic Archer
Earthquake Magic Archer Skeleton Barrel The Log
Earthquake
Bats Night Witch
Skeleton Barrel Earthquake The Log Magic Archer
Skeleton Barrel Earthquake The Log Magic Archer
Earthquake The Log Magic Archer Night Witch
The Log
Earthquake Skeleton Barrel The Log
Earthquake The Log Magic Archer
The Log Skeleton Barrel Earthquake Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log Magic Archer
Bats Magic Archer Night Witch
Bats Skeleton Barrel
Night Witch
Earthquake The Log Magic Archer Night Witch
Magic Archer
P.E.K.K.A
Earthquake The Log Magic Archer
Skeleton Barrel Earthquake Bats Magic Archer Night Witch
Magic Archer
The Log
Magic Archer
The Log Skeleton Barrel Earthquake Magic Archer
P.E.K.K.A
Bats The Log Magic Archer
Bats Magic Archer
Skeleton Barrel The Log Magic Archer
P.E.K.K.A

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