My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Goblin Barrel Witch Miner
Zap
Goblin Barrel Witch
Barbarian Barrel
Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Witch P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Barrel Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Miner Poison Electro Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Miner Poison

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
P.E.K.K.A Miner Mega Knight
Poison
P.E.K.K.A Miner The Log Mega Knight
Witch
P.E.K.K.A Miner Mega Knight
P.E.K.K.A
Poison Electro Wizard Goblin Barrel Witch The Log
The Log
Poison P.E.K.K.A Miner Mega Knight
Miner
Poison Goblin Barrel Witch The Log Electro Wizard Mega Knight
Electro Wizard
P.E.K.K.A Miner Mega Knight
Mega Knight
Goblin Barrel Poison Witch The Log Miner Electro Wizard

Defense Synergies 1 12

Goblin Barrel
Poison
The Log Electro Wizard Mega Knight
Witch
The Log Electro Wizard Mega Knight
P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Poison Witch Miner Electro Wizard Mega Knight
Miner
The Log Mega Knight
Electro Wizard
Poison Witch P.E.K.K.A The Log Mega Knight
Mega Knight
Poison Witch The Log Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Witch The Log Electro Wizard Mega Knight
Witch P.E.K.K.A Mega Knight Electro Wizard
Witch P.E.K.K.A Electro Wizard Mega Knight
Poison P.E.K.K.A The Log Mega Knight
The Log Electro Wizard Mega Knight
Electro Wizard Poison Witch
Poison P.E.K.K.A The Log Electro Wizard Mega Knight
Witch P.E.K.K.A
Miner Electro Wizard Mega Knight
Poison Witch Electro Wizard The Log Mega Knight
Poison Witch Electro Wizard
P.E.K.K.A Mega Knight Witch The Log Electro Wizard
Mega Knight Poison Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Poison Witch P.E.K.K.A Electro Wizard
Mega Knight Witch The Log Electro Wizard
Poison Witch The Log Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Poison Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A Electro Wizard
Poison Electro Wizard The Log Miner Mega Knight
P.E.K.K.A Mega Knight Witch The Log Electro Wizard
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Witch Mega Knight
Poison Witch Electro Wizard
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Poison Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Poison The Log Electro Wizard
P.E.K.K.A Mega Knight Witch
Witch Mega Knight
Witch Electro Wizard Poison P.E.K.K.A The Log
Poison Mega Knight Witch P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Miner Electro Wizard
Poison The Log Miner
Poison The Log
Poison The Log Mega Knight
Poison Witch
Poison Witch The Log
Poison The Log
Poison The Log Miner
Poison Electro Wizard
Poison Miner The Log Electro Wizard
Poison
Poison The Log Miner
Poison
Poison The Log
Poison Witch The Log
Poison The Log Mega Knight
Poison
Poison The Log Electro Wizard Mega Knight
Poison Witch The Log Miner Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Poison The Log Witch Mega Knight
Witch
Poison The Log Miner Witch Electro Wizard
Poison Witch The Log Miner Mega Knight
Poison Miner The Log
Poison Witch Electro Wizard
Electro Wizard Poison Witch
Poison The Log Miner Mega Knight
Poison Electro Wizard
P.E.K.K.A Mega Knight
Poison The Log
Electro Wizard Witch
Poison Witch Electro Wizard
The Log
Poison Miner Electro Wizard Mega Knight
The Log Poison
Poison
P.E.K.K.A Mega Knight
Poison Witch The Log Electro Wizard
Poison Witch Electro Wizard
Poison Witch The Log Miner Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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