My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Royal Ghost Electro Wizard Magic Archer Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Skeleton King
Giant Snowball
Goblin Barrel Skeleton Army Skeleton King
Zap
Goblin Barrel Skeleton Army Skeleton King
Barbarian Barrel
Goblin Barrel Skeleton Army Executioner Royal Ghost Electro Wizard Magic Archer Skeleton King
The Log
Goblin Barrel Skeleton Army Skeleton King
Earthquake
Goblin Barrel Skeleton Army Skeleton King
Arrows
Goblin Barrel Skeleton Army Skeleton King
Royal Delivery
Goblin Barrel Skeleton Army Executioner Royal Ghost Electro Wizard Magic Archer Mother Witch Skeleton King
Fireball
Goblin Barrel Skeleton Army Executioner Electro Wizard Magic Archer Mother Witch Skeleton King
Poison
Skeleton Army Executioner Electro Wizard Magic Archer Mother Witch Skeleton King
Lightning
Executioner Electro Wizard Magic Archer Mother Witch Skeleton King
Rocket
Executioner Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Royal Ghost Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Royal Ghost Electro Wizard Magic Archer Mother Witch Skeleton King Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Royal Ghost Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Skeleton Army Royal Ghost Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Executioner
Royal Ghost
Goblin Barrel Electro Wizard Magic Archer Mother Witch
Electro Wizard
Royal Ghost Magic Archer
Magic Archer
Royal Ghost Electro Wizard Mother Witch
Mother Witch
Royal Ghost Magic Archer
Skeleton King
Skeleton Army Goblin Barrel

Defense Synergies 0 9

Goblin Barrel
Skeleton Army
Executioner Electro Wizard Magic Archer Skeleton King
Executioner
Skeleton Army
Royal Ghost
Electro Wizard Mother Witch
Electro Wizard
Skeleton Army Royal Ghost Magic Archer
Magic Archer
Skeleton Army Electro Wizard Mother Witch
Mother Witch
Royal Ghost Magic Archer Skeleton King
Skeleton King
Skeleton Army Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Magic Archer
Skeleton Army Executioner Electro Wizard
Skeleton Army Executioner Electro Wizard
Skeleton Army Electro Wizard Skeleton King
Skeleton Army
Skeleton Army Executioner Royal Ghost Electro Wizard Magic Archer Mother Witch
Electro Wizard Executioner Magic Archer
Electro Wizard Magic Archer
Skeleton Army Skeleton King
Skeleton Army Royal Ghost Electro Wizard
Skeleton Army Executioner Electro Wizard Mother Witch Royal Ghost Magic Archer Skeleton King
Executioner Electro Wizard Magic Archer
Skeleton Army Electro Wizard
Skeleton Army Executioner Royal Ghost Electro Wizard Magic Archer Skeleton King
Skeleton Army Electro Wizard Skeleton King
Skeleton Army Electro Wizard
Skeleton Army Executioner Electro Wizard
Skeleton Army Executioner Royal Ghost Electro Wizard Magic Archer
Executioner Royal Ghost Electro Wizard Magic Archer Mother Witch
Electro Wizard
Skeleton Army Royal Ghost Executioner Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost Electro Wizard
Electro Wizard Executioner Royal Ghost Magic Archer
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Executioner
Executioner Mother Witch Electro Wizard Magic Archer
Skeleton Army Electro Wizard
Skeleton Army
Electro Wizard Skeleton Army Magic Archer
Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Executioner Skeleton King
Skeleton Army Executioner Magic Archer
Skeleton Army Electro Wizard Executioner Magic Archer Skeleton King
Executioner Royal Ghost Electro Wizard Magic Archer Mother Witch Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Executioner Royal Ghost Electro Wizard Magic Archer
Magic Archer
Executioner Magic Archer
Executioner Mother Witch Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Electro Wizard
Electro Wizard Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Magic Archer
Executioner Magic Archer
Magic Archer Executioner
Executioner Electro Wizard Magic Archer
Magic Archer Mother Witch
Magic Archer
Mother Witch Executioner Magic Archer
Executioner Royal Ghost Electro Wizard Magic Archer
Magic Archer
Magic Archer
Executioner Electro Wizard Magic Archer Mother Witch
Electro Wizard
Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Skeleton Army Magic Archer
Executioner Electro Wizard Magic Archer
Executioner Electro Wizard Magic Archer
Executioner Magic Archer Skeleton King
Executioner
Electro Wizard Magic Archer Skeleton King
Executioner Electro Wizard Magic Archer
Executioner Royal Ghost Electro Wizard Magic Archer

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