My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Executioner
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Executioner P.E.K.K.A Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Executioner Inferno Dragon
Poison
Skeleton Army Executioner
Lightning
Executioner Inferno Dragon Goblinstein
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Inferno Dragon Executioner Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
Executioner
P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Goblin Barrel Executioner The Log
The Log
Executioner P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Goblin Barrel Executioner The Log
Goblinstein

Defense Synergies 1 8

Goblin Barrel
Skeleton Army
Executioner The Log Inferno Dragon
Executioner
Skeleton Army The Log Mega Knight
P.E.K.K.A
The Log
The Log
P.E.K.K.A Skeleton Army Executioner Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army The Log Mega Knight
Mega Knight
Executioner The Log Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Skeleton Army P.E.K.K.A Inferno Dragon Executioner The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Executioner Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army The Log Executioner Mega Knight
Inferno Dragon Executioner
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mega Knight
Skeleton Army Executioner The Log Mega Knight
Executioner Inferno Dragon
Skeleton Army P.E.K.K.A Mega Knight The Log
Skeleton Army Executioner Mega Knight P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Skeleton Army Executioner P.E.K.K.A
Mega Knight Skeleton Army Executioner The Log
Executioner The Log Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Skeleton Army Mega Knight Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Executioner The Log Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight The Log
Skeleton Army P.E.K.K.A Mega Knight The Log
P.E.K.K.A Skeleton Army Executioner Inferno Dragon Mega Knight
Executioner
Skeleton Army P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
P.E.K.K.A Mega Knight Skeleton Army The Log Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight The Log
Skeleton Army P.E.K.K.A Mega Knight Executioner
Skeleton Army Executioner Mega Knight
Skeleton Army Executioner P.E.K.K.A The Log Inferno Dragon
Executioner Mega Knight P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Executioner The Log Mega Knight
Executioner
Executioner The Log
The Log Executioner
The Log
The Log
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log Mega Knight
Executioner The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Executioner Mega Knight
Inferno Dragon
The Log Executioner
The Log Mega Knight
The Log
Executioner
The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Skeleton Army
Executioner
The Log
Executioner Mega Knight
The Log Executioner
Executioner P.E.K.K.A Mega Knight
The Log
Executioner
Executioner The Log Mega Knight

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