My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch Electro Dragon
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Electro Wizard
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Barrel Skeleton Army Witch Electro Dragon Electro Wizard
Fireball
Goblin Barrel Skeleton Army Witch Electro Dragon Electro Wizard
Poison
Skeleton Army Witch Electro Dragon Electro Wizard
Lightning
Witch Electro Dragon Electro Wizard Goblinstein
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Electro Wizard Witch Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Electro Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
Electro Dragon
Mega Knight
The Log
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Goblin Barrel Witch Electro Dragon The Log Electro Wizard
Goblinstein

Defense Synergies 0 12

Goblin Barrel
Skeleton Army
Electro Dragon The Log Electro Wizard
Witch
Electro Dragon The Log Electro Wizard Mega Knight
Electro Dragon
Skeleton Army Witch The Log Electro Wizard
The Log
Skeleton Army Witch Electro Dragon Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Witch Electro Dragon The Log Mega Knight
Mega Knight
Witch The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Electro Wizard
Skeleton Army Witch Electro Dragon The Log Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Electro Dragon Electro Wizard
Skeleton Army Witch Electro Dragon Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Electro Dragon Electro Wizard Mega Knight
Electro Wizard Witch Electro Dragon
Electro Dragon The Log Electro Wizard Mega Knight
Witch Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Witch Electro Wizard Electro Dragon The Log Mega Knight
Witch Electro Dragon Electro Wizard
Skeleton Army Mega Knight Witch Electro Dragon The Log Electro Wizard
Skeleton Army Mega Knight Witch Electro Dragon The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight Skeleton Army Witch Electro Dragon Electro Wizard
Mega Knight Skeleton Army Witch Electro Dragon The Log Electro Wizard
Witch The Log Electro Dragon Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Witch Electro Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard Electro Dragon The Log Mega Knight
Skeleton Army Mega Knight Witch Electro Dragon The Log Electro Wizard
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Witch Mega Knight
Witch Electro Dragon Electro Wizard
Skeleton Army Witch Electro Wizard
Mega Knight Skeleton Army
Electro Dragon Electro Wizard Mega Knight Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Witch Electro Dragon
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Witch
Skeleton Army Witch Electro Dragon Mega Knight
Skeleton Army Witch Electro Dragon Electro Wizard The Log
Mega Knight Witch Electro Dragon The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log Electro Wizard
Electro Dragon The Log
The Log
The Log Mega Knight
Witch Electro Dragon
Witch The Log
The Log Electro Dragon
The Log Electro Dragon
Electro Dragon Electro Wizard
Electro Dragon The Log Electro Wizard
Electro Dragon
The Log
Electro Dragon
The Log
Witch Electro Dragon The Log
Electro Dragon The Log Mega Knight
Electro Dragon The Log Electro Wizard Mega Knight
Witch Electro Dragon The Log Mega Knight
The Log Mega Knight
The Log
Electro Dragon The Log
The Log Witch Electro Dragon Mega Knight
Witch
The Log Witch Electro Dragon Electro Wizard
Witch Electro Dragon The Log Mega Knight
The Log
Witch Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Witch
Electro Dragon The Log Mega Knight
Electro Dragon Electro Wizard
Mega Knight
The Log
Electro Wizard Skeleton Army Witch Electro Dragon
Witch Electro Dragon Electro Wizard
The Log
Electro Dragon Electro Wizard Mega Knight
The Log Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Witch The Log Electro Wizard
Witch Electro Dragon Electro Wizard
Electro Dragon Witch The Log Electro Wizard Mega Knight
Electro Dragon Mega Knight

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