My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch Lumberjack
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Goblin Barrel Witch Magic Archer Lumberjack
The Log
Firecracker Goblin Barrel Witch Lumberjack
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Goblin Barrel Witch P.E.K.K.A Magic Archer Lumberjack
Fireball
Firecracker Goblin Barrel Witch Magic Archer Lumberjack
Poison
Firecracker Witch Magic Archer
Lightning
Witch Magic Archer Lumberjack
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Void Magic Archer Lumberjack Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Void Magic Archer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel P.E.K.K.A Lumberjack Mega Knight
Goblin Barrel
Firecracker P.E.K.K.A Lumberjack Mega Knight
Void
Witch
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Magic Archer Firecracker Goblin Barrel Witch Lumberjack
Magic Archer
P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Firecracker Goblin Barrel Witch P.E.K.K.A Magic Archer Mega Knight
Mega Knight
Firecracker Goblin Barrel Witch Magic Archer Lumberjack

Defense Synergies 0 7

Firecracker
P.E.K.K.A Lumberjack Mega Knight
Goblin Barrel
Void
Witch
Lumberjack Mega Knight
P.E.K.K.A
Firecracker
Magic Archer
Lumberjack Mega Knight
Lumberjack
Firecracker Witch Magic Archer
Mega Knight
Firecracker Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Magic Archer
P.E.K.K.A Lumberjack Firecracker Witch Mega Knight
Witch P.E.K.K.A Lumberjack Mega Knight Void
Witch P.E.K.K.A Lumberjack Firecracker Mega Knight
Firecracker P.E.K.K.A Lumberjack Mega Knight
Firecracker Magic Archer Lumberjack Mega Knight
Firecracker Void Witch Magic Archer
Void P.E.K.K.A Magic Archer Mega Knight
Witch P.E.K.K.A Lumberjack
Firecracker Lumberjack Mega Knight
Witch Firecracker Magic Archer Lumberjack Mega Knight
Firecracker Witch Magic Archer
P.E.K.K.A Lumberjack Mega Knight Witch
Mega Knight Firecracker Witch P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Mega Knight Firecracker Witch P.E.K.K.A Lumberjack
Mega Knight Firecracker Witch Magic Archer Lumberjack
Witch Firecracker Magic Archer Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Mega Knight Firecracker Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Void Witch P.E.K.K.A
Void Firecracker Magic Archer Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Witch
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Witch Lumberjack Mega Knight
Firecracker Witch Magic Archer
P.E.K.K.A Void Witch Lumberjack
P.E.K.K.A Mega Knight Lumberjack
Void P.E.K.K.A Mega Knight Firecracker Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch Lumberjack
P.E.K.K.A Mega Knight Void
P.E.K.K.A Mega Knight Witch Lumberjack
Firecracker Witch Magic Archer Mega Knight
Witch Firecracker P.E.K.K.A Magic Archer Lumberjack
Mega Knight Firecracker Witch P.E.K.K.A Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker
Firecracker Void Magic Archer
Void Magic Archer
Firecracker Void
Firecracker Magic Archer Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Void Firecracker
Void Lumberjack
Firecracker Void Magic Archer
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Firecracker Void Magic Archer
Firecracker Magic Archer
Firecracker Witch Magic Archer
Magic Archer Firecracker Mega Knight
Void Firecracker Magic Archer Mega Knight
Firecracker Void Witch Magic Archer Mega Knight
Void Magic Archer Mega Knight
Void
Void
Void
Firecracker Witch Magic Archer Mega Knight
Witch
Firecracker Void Witch Magic Archer
Void Witch Magic Archer Mega Knight
Void Firecracker Magic Archer
Firecracker Void Witch Magic Archer
Firecracker Void Witch
Void
Void Magic Archer Mega Knight
Void Firecracker Magic Archer
P.E.K.K.A Mega Knight
Firecracker Magic Archer
Void Witch Magic Archer
Firecracker Witch Magic Archer
Void Firecracker Magic Archer Lumberjack Mega Knight
Firecracker Magic Archer
Void
Firecracker P.E.K.K.A Mega Knight
Firecracker Witch Magic Archer
Firecracker Void Witch Magic Archer
Void Firecracker Witch Magic Archer Mega Knight
P.E.K.K.A
Firecracker Void Mega Knight
Void

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