My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Ice Wizard Electro Wizard Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Goblin Barrel Witch Princess Ram Rider
Zap
Goblin Barrel Witch Princess Ram Rider
Barbarian Barrel
Goblin Barrel Witch Princess Ice Wizard Electro Wizard
The Log
Goblin Barrel Witch Princess Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Princess
Royal Delivery
Goblin Barrel Witch Princess Ice Wizard Electro Wizard Ram Rider
Fireball
Goblin Barrel Witch Princess Ice Wizard Electro Wizard Ram Rider
Poison
Witch Princess Ice Wizard Electro Wizard
Lightning
Witch Ice Wizard Electro Wizard Ram Rider Goblinstein
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Princess Ice Wizard Electro Wizard Witch Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Princess Ice Wizard Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Princess Ice Wizard Ram Rider Mega Knight
Witch
Ram Rider Mega Knight
Princess
Goblin Barrel Mega Knight
Ice Wizard
Goblin Barrel Ram Rider
Electro Wizard
Ram Rider Mega Knight
Ram Rider
Goblin Barrel Witch Ice Wizard Electro Wizard Mega Knight
Mega Knight
Goblin Barrel Witch Princess Electro Wizard Ram Rider
Goblinstein

Defense Synergies 0 8

Goblin Barrel
Witch
Ice Wizard Electro Wizard Mega Knight
Princess
Ice Wizard Mega Knight
Ice Wizard
Witch Princess Mega Knight
Electro Wizard
Witch Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Witch Princess Ice Wizard Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider
Witch Ice Wizard Electro Wizard Ram Rider Mega Knight
Witch Ram Rider Mega Knight Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Ram Rider Mega Knight
Princess Mega Knight
Ice Wizard Electro Wizard Mega Knight
Electro Wizard Ram Rider Witch Princess Ice Wizard
Electro Wizard Ram Rider Mega Knight
Witch Princess Ice Wizard
Ice Wizard Electro Wizard Mega Knight
Witch Ice Wizard Electro Wizard Princess Ram Rider Mega Knight
Witch Princess Ice Wizard Electro Wizard Ram Rider
Mega Knight Witch Ice Wizard Electro Wizard Ram Rider
Mega Knight Witch Princess Electro Wizard
Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Witch Ice Wizard Electro Wizard Ram Rider
Witch Princess Ice Wizard Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Mega Knight
Mega Knight Witch Electro Wizard Ram Rider
Mega Knight Electro Wizard Ram Rider
Witch Ram Rider Mega Knight
Witch Princess Ice Wizard Electro Wizard Ram Rider
Witch Ice Wizard Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight Witch
Witch
Mega Knight Witch
Mega Knight Electro Wizard
Mega Knight Witch Ram Rider
Witch Princess Mega Knight
Witch Electro Wizard
Mega Knight Witch Princess Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Ice Wizard Electro Wizard Ram Rider
Mega Knight
Witch Princess Ice Wizard Ram Rider
Witch Princess
Princess Ice Wizard Ram Rider
Ram Rider
Electro Wizard
Princess Electro Wizard Ram Rider
Princess
Princess
Princess
Princess
Witch Princess
Princess Mega Knight
Princess Electro Wizard Mega Knight
Witch Princess Mega Knight
Mega Knight
Princess
Witch Princess Ice Wizard Mega Knight
Witch
Witch Princess Ice Wizard Electro Wizard Ram Rider
Witch Princess Ram Rider Mega Knight
Witch Princess Ice Wizard Electro Wizard
Electro Wizard Witch
Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Witch Princess
Witch Princess Ice Wizard Electro Wizard Ram Rider
Princess Electro Wizard Mega Knight
Princess
Mega Knight
Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Electro Wizard Mega Knight
Mega Knight

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