My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel
Giant Snowball
Goblin Curse Goblin Barrel Witch
Zap
Goblin Curse Goblin Barrel Witch
Barbarian Barrel
Goblin Cage Goblin Curse Goblin Barrel Witch Electro Wizard
The Log
Goblin Cage Goblin Curse Goblin Barrel Witch
Earthquake
Goblin Cage Goblin Barrel Witch
Arrows
Goblin Curse Goblin Barrel Witch
Royal Delivery
Goblin Cage Goblin Barrel Witch Electro Wizard
Fireball
Goblin Cage Goblin Barrel Witch Electro Wizard
Poison
Goblin Cage Goblin Curse Witch Electro Wizard
Lightning
Goblin Cage Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Goblin Barrel Void Goblin Cage Electro Wizard Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Goblin Barrel Void Goblin Cage

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Goblin Barrel Witch
Goblin Curse
Goblin Barrel
Goblin Cage Mega Knight Golden Knight
Void
Witch
Goblin Cage Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Goblin Barrel Witch Electro Wizard
Golden Knight
Goblin Barrel

Defense Synergies 0 5

Goblin Cage
Witch Electro Wizard
Goblin Curse
Goblin Barrel
Void
Witch
Goblin Cage Electro Wizard Mega Knight
Electro Wizard
Goblin Cage Witch Mega Knight
Mega Knight
Witch Electro Wizard
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Void Electro Wizard Golden Knight
Goblin Cage Goblin Curse Witch Electro Wizard Mega Knight
Goblin Cage Witch Mega Knight Goblin Curse Void Electro Wizard
Goblin Cage Witch Goblin Curse Electro Wizard Mega Knight
Goblin Cage Mega Knight
Electro Wizard Mega Knight
Electro Wizard Goblin Cage Goblin Curse Void Witch
Goblin Cage Void Electro Wizard Mega Knight Golden Knight
Witch Goblin Cage Goblin Curse
Electro Wizard Mega Knight
Goblin Curse Witch Electro Wizard Mega Knight
Goblin Curse Witch Electro Wizard
Goblin Cage Mega Knight Goblin Curse Witch Electro Wizard
Mega Knight Goblin Cage Goblin Curse Witch Electro Wizard Golden Knight
Goblin Cage Goblin Curse Electro Wizard Mega Knight
Goblin Cage Goblin Curse Electro Wizard Mega Knight
Mega Knight Goblin Cage Witch Electro Wizard
Goblin Cage Mega Knight Witch Electro Wizard Golden Knight
Goblin Cage Witch Goblin Curse Electro Wizard Mega Knight
Goblin Cage Goblin Curse Electro Wizard
Mega Knight Goblin Curse Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Void Witch Electro Wizard
Void Electro Wizard Mega Knight
Mega Knight Goblin Cage Witch Electro Wizard Golden Knight
Mega Knight Goblin Cage Electro Wizard
Goblin Cage Goblin Curse Witch Mega Knight
Goblin Curse Witch Electro Wizard
Goblin Cage Void Witch Electro Wizard
Mega Knight Goblin Cage Goblin Curse
Goblin Cage Void Electro Wizard Mega Knight Witch
Witch Goblin Cage Goblin Curse
Mega Knight Goblin Cage Witch Golden Knight
Mega Knight Goblin Cage Void Electro Wizard
Mega Knight Goblin Cage Goblin Curse Witch Golden Knight
Goblin Cage Goblin Curse Witch Mega Knight
Witch Electro Wizard Goblin Cage Golden Knight
Mega Knight Goblin Cage Goblin Curse Witch Electro Wizard Golden Knight
Goblin Cage Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Golden Knight
Void Goblin Curse Electro Wizard Golden Knight
Void
Void
Goblin Curse Mega Knight
Goblin Curse Witch
Witch
Goblin Curse
Void Golden Knight
Void Electro Wizard
Void Electro Wizard Golden Knight
Void Goblin Curse
Void Golden Knight
Void
Witch Golden Knight
Mega Knight
Void Electro Wizard Mega Knight
Goblin Curse Void Witch Mega Knight Golden Knight
Void Mega Knight
Void
Void
Void
Goblin Curse Witch Mega Knight
Witch
Void Witch Electro Wizard Golden Knight
Void Witch Mega Knight Golden Knight
Void Goblin Curse Golden Knight
Goblin Curse Void Witch Electro Wizard
Electro Wizard Void Witch
Void
Void Mega Knight
Void Electro Wizard
Mega Knight
Goblin Curse
Electro Wizard Void Witch
Goblin Curse Witch Electro Wizard
Void Electro Wizard Mega Knight
Void
Mega Knight
Witch Electro Wizard Golden Knight
Void Witch Electro Wizard
Void Witch Electro Wizard Mega Knight Golden Knight
Void Mega Knight
Void

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