My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Royal Ghost Electro Wizard Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Night Witch
Giant Snowball
Goblin Barrel Electro Dragon Lumberjack Night Witch
Zap
Goblin Barrel Night Witch
Barbarian Barrel
Goblin Barrel Royal Ghost Electro Wizard Lumberjack Night Witch
The Log
Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Night Witch
Royal Delivery
Goblin Barrel Electro Dragon Royal Ghost Electro Wizard Lumberjack Night Witch
Fireball
Goblin Barrel Electro Dragon Electro Wizard Lumberjack Night Witch
Poison
Electro Dragon Electro Wizard Night Witch
Lightning
Electro Dragon Electro Wizard Lumberjack Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Royal Ghost Electro Wizard Lumberjack Night Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Royal Ghost Electro Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Royal Ghost Lumberjack Mega Knight
Electro Dragon
Mega Knight
The Log
Lumberjack Mega Knight
Royal Ghost
Goblin Barrel Electro Wizard Lumberjack Mega Knight
Electro Wizard
Royal Ghost Lumberjack Mega Knight
Lumberjack
Goblin Barrel The Log Royal Ghost Electro Wizard Night Witch Mega Knight
Night Witch
Lumberjack Mega Knight
Mega Knight
Goblin Barrel Electro Dragon The Log Royal Ghost Electro Wizard Lumberjack Night Witch

Defense Synergies 0 14

Goblin Barrel
Electro Dragon
The Log Electro Wizard Lumberjack
The Log
Electro Dragon Royal Ghost Electro Wizard Lumberjack Night Witch Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Electro Wizard
Electro Dragon The Log Royal Ghost Lumberjack Night Witch Mega Knight
Lumberjack
Electro Dragon The Log Electro Wizard
Night Witch
The Log Electro Wizard Mega Knight
Mega Knight
The Log Royal Ghost Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Electro Wizard
Lumberjack Electro Dragon The Log Electro Wizard Night Witch Mega Knight
Lumberjack Mega Knight Electro Dragon Electro Wizard Night Witch
Lumberjack Night Witch Electro Dragon Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Electro Dragon Royal Ghost Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Electro Dragon Night Witch
Electro Dragon The Log Electro Wizard Mega Knight
Lumberjack Night Witch
Royal Ghost Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Electro Dragon The Log Royal Ghost Lumberjack Night Witch Mega Knight
Electro Dragon Electro Wizard Night Witch
Lumberjack Night Witch Mega Knight Electro Dragon The Log Electro Wizard
Mega Knight Electro Dragon The Log Royal Ghost Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack Mega Knight
The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Electro Dragon Electro Wizard Lumberjack Night Witch
Mega Knight Electro Dragon The Log Royal Ghost Electro Wizard Lumberjack Night Witch
The Log Electro Dragon Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Royal Ghost Mega Knight Electro Dragon The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Electro Wizard
Electro Wizard Electro Dragon The Log Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Electro Dragon The Log Electro Wizard
Lumberjack Mega Knight The Log Electro Wizard Night Witch
Lumberjack Night Witch Mega Knight
Electro Dragon Electro Wizard
Electro Wizard Lumberjack Night Witch
Mega Knight Lumberjack
Electro Dragon Electro Wizard Mega Knight The Log
Mega Knight Electro Dragon Lumberjack
Mega Knight The Log Electro Wizard
Mega Knight Lumberjack Night Witch
Electro Dragon Mega Knight
Electro Dragon Electro Wizard The Log Lumberjack Night Witch
Mega Knight Electro Dragon The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Royal Ghost
Electro Dragon The Log Royal Ghost Electro Wizard
Electro Dragon The Log
The Log
The Log Mega Knight
Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon
Electro Dragon Electro Wizard Lumberjack Night Witch
Electro Dragon The Log Electro Wizard
Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log Mega Knight
Night Witch
Electro Dragon The Log Electro Wizard Mega Knight
Electro Dragon The Log Mega Knight
The Log Night Witch Mega Knight
The Log
Electro Dragon The Log
The Log Electro Dragon Mega Knight
The Log Electro Dragon Royal Ghost Electro Wizard
Electro Dragon The Log Mega Knight
The Log
Electro Dragon Electro Wizard Night Witch
Electro Dragon Electro Wizard
Night Witch
Electro Dragon The Log Night Witch Mega Knight
Electro Dragon Electro Wizard
Mega Knight
The Log
Electro Wizard Electro Dragon Night Witch
Electro Dragon Electro Wizard
The Log
Electro Dragon Electro Wizard Lumberjack Mega Knight
The Log Electro Dragon
Electro Dragon Mega Knight
Electro Dragon The Log Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon The Log Royal Ghost Electro Wizard Mega Knight
Electro Dragon Mega Knight

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