My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Witch Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Witch Balloon Princess
Zap
Bats Archers Witch Balloon Princess
Barbarian Barrel
Archers Valkyrie Witch Princess
The Log
Archers Witch Princess
Earthquake
Archers Witch
Arrows
Bats Archers Witch Princess
Royal Delivery
Bats Archers Valkyrie Witch Balloon Princess
Fireball
Archers Witch Balloon Princess
Poison
Bats Archers Witch Balloon Princess
Lightning
Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Princess Fireball Valkyrie Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Princess

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon
Archers
Valkyrie Arrows Balloon
Arrows
Fireball Balloon Archers
Fireball
Arrows Princess
Valkyrie
Bats Archers Balloon Witch
Witch
Valkyrie
Balloon
Bats Arrows Valkyrie Archers Princess
Princess
Fireball Balloon

Defense Synergies 1 8

Bats
Valkyrie
Archers
Valkyrie Witch
Arrows
Fireball Valkyrie
Fireball
Arrows Valkyrie Princess
Valkyrie
Archers Bats Arrows Fireball Witch Princess
Witch
Archers Valkyrie
Balloon
Princess
Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Bats Valkyrie Witch
Witch Bats Archers Valkyrie
Witch Bats Valkyrie
Arrows Fireball Valkyrie Princess
Arrows Fireball Bats Archers Valkyrie
Bats Archers Arrows Fireball Witch Princess
Arrows Fireball Valkyrie
Witch Princess
Archers Valkyrie
Bats Archers Valkyrie Witch Arrows Fireball Princess
Arrows Bats Archers Fireball Witch Princess
Bats Fireball Valkyrie Witch
Fireball Valkyrie Bats Arrows Witch Princess
Fireball
Bats Arrows Fireball Valkyrie Witch
Arrows Fireball Valkyrie Bats Archers Witch
Arrows Valkyrie Witch Bats Archers Fireball Princess
Valkyrie Bats Archers Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Witch
Fireball Archers Arrows Valkyrie
Bats Valkyrie Witch
Valkyrie Bats Fireball
Valkyrie Witch
Arrows Fireball Bats Archers Witch Princess
Bats Archers Fireball Valkyrie Witch
Valkyrie
Bats Fireball Valkyrie Witch
Witch
Bats Valkyrie Witch
Arrows Fireball Valkyrie
Fireball Valkyrie Witch
Archers Fireball Valkyrie Witch Princess
Witch Bats Archers Fireball Valkyrie
Bats Arrows Valkyrie Archers Fireball Witch Princess
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Valkyrie
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Bats Witch Princess
Archers Arrows Witch Princess
Arrows Fireball Princess
Arrows Fireball
Bats Fireball
Arrows Fireball Valkyrie Princess
Fireball Archers Arrows Princess
Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Witch Princess
Arrows Fireball Princess
Arrows Fireball
Bats
Archers Arrows Fireball Princess
Arrows Fireball Valkyrie Witch Princess
Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Valkyrie Witch Princess
Witch
Arrows Fireball Witch Princess
Fireball Arrows Witch Princess
Fireball Arrows
Bats Archers Arrows Fireball Witch Princess
Bats Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Bats Archers Fireball Witch Princess
Fireball Archers Arrows Witch Princess
Arrows Fireball
Fireball Valkyrie Princess
Arrows Fireball Princess
Arrows Fireball
Bats Fireball Witch Princess
Bats Fireball Witch Princess
Fireball Witch Princess
Fireball

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