My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider Lumberjack
Zap
Bats Archers Firecracker
Barbarian Barrel
Archers Firecracker Lumberjack
The Log
Archers Firecracker Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Archers Firecracker Hog Rider
Arrows
Bats Archers Firecracker
Royal Delivery
Bats Archers Firecracker Mini P.E.K.K.A Hog Rider Lumberjack
Fireball
Archers Firecracker Hog Rider Lumberjack
Poison
Bats Archers Firecracker
Lightning
Mini P.E.K.K.A Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Firecracker Fireball Mini P.E.K.K.A Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Mini P.E.K.K.A Lumberjack
Archers
Arrows Mini P.E.K.K.A Hog Rider Lumberjack
Arrows
Fireball Hog Rider Archers Mini P.E.K.K.A Lumberjack
Firecracker
Hog Rider Bats Mini P.E.K.K.A Lumberjack
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Bats Archers Arrows Firecracker Hog Rider Lumberjack
Hog Rider
Bats Arrows Firecracker Fireball Archers Mini P.E.K.K.A Lumberjack
Lumberjack
Bats Archers Arrows Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 0 13

Bats
Firecracker Mini P.E.K.K.A Lumberjack
Archers
Firecracker Mini P.E.K.K.A Lumberjack
Arrows
Fireball Mini P.E.K.K.A Lumberjack
Firecracker
Bats Archers Mini P.E.K.K.A Lumberjack
Fireball
Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bats Archers Arrows Firecracker Fireball
Hog Rider
Lumberjack
Bats Archers Arrows Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Mini P.E.K.K.A Lumberjack Bats Firecracker
Mini P.E.K.K.A Lumberjack Bats Archers
Mini P.E.K.K.A Lumberjack Bats Firecracker
Arrows Firecracker Fireball Mini P.E.K.K.A Lumberjack
Arrows Fireball Bats Archers Firecracker Lumberjack
Bats Archers Arrows Firecracker Fireball
Arrows Fireball
Mini P.E.K.K.A Lumberjack
Archers Firecracker Mini P.E.K.K.A Lumberjack
Bats Archers Arrows Firecracker Fireball Lumberjack
Arrows Bats Archers Firecracker Fireball
Mini P.E.K.K.A Lumberjack Bats Fireball
Fireball Bats Arrows Firecracker Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Lumberjack
Bats Arrows Firecracker Fireball Mini P.E.K.K.A Lumberjack
Arrows Fireball Bats Archers Firecracker Lumberjack
Arrows Bats Archers Firecracker Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Archers Arrows Firecracker Fireball Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers Fireball
Fireball Archers Arrows Firecracker Mini P.E.K.K.A Lumberjack
Lumberjack Bats Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Bats Fireball
Mini P.E.K.K.A Lumberjack
Arrows Firecracker Fireball Bats Archers
Mini P.E.K.K.A Bats Archers Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Firecracker Fireball Mini P.E.K.K.A
Bats Mini P.E.K.K.A Lumberjack
Arrows Fireball
Mini P.E.K.K.A Fireball Lumberjack
Archers Firecracker Fireball
Bats Archers Firecracker Fireball Mini P.E.K.K.A Lumberjack
Bats Arrows Archers Firecracker Fireball Mini P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats
Archers Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball Mini P.E.K.K.A Lumberjack
Firecracker Arrows Fireball
Fireball Archers Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Archers Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Bats Archers Arrows Firecracker Fireball
Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Archers Fireball
Fireball Archers Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A Lumberjack
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: