My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Balloon Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Balloon Electro Dragon
Zap
Bats Archers Firecracker Balloon
Barbarian Barrel
Archers Firecracker
The Log
Archers Firecracker
Earthquake
Archers Firecracker
Arrows
Bats Archers Firecracker
Royal Delivery
Bats Archers Firecracker Balloon Electro Dragon
Fireball
Archers Firecracker Balloon Electro Dragon
Poison
Bats Archers Firecracker Balloon Electro Dragon
Lightning
Balloon Electro Dragon Goblinstein
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Firecracker Tornado Balloon Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker
Archers
Arrows Balloon Electro Dragon
Arrows
Balloon Archers
Firecracker
Bats Tornado Balloon
Tornado
Firecracker Balloon Electro Dragon
Balloon
Bats Arrows Archers Firecracker Tornado Electro Dragon
Electro Dragon
Archers Tornado Balloon
Goblinstein

Defense Synergies 0 7

Bats
Firecracker
Archers
Firecracker Tornado
Arrows
Tornado
Firecracker
Bats Archers Tornado Electro Dragon
Tornado
Archers Arrows Firecracker Electro Dragon
Balloon
Electro Dragon
Firecracker Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Bats Firecracker Electro Dragon
Tornado Bats Archers Electro Dragon
Bats Firecracker Electro Dragon
Arrows Firecracker Tornado
Arrows Tornado Bats Archers Firecracker Electro Dragon
Bats Tornado Archers Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Tornado
Tornado Archers Firecracker
Bats Archers Arrows Firecracker Tornado Electro Dragon
Arrows Bats Archers Firecracker Tornado Electro Dragon
Bats Electro Dragon
Bats Arrows Firecracker Tornado Electro Dragon
Tornado
Bats Arrows Firecracker Tornado Electro Dragon
Arrows Bats Archers Firecracker Tornado Electro Dragon
Arrows Tornado Bats Archers Firecracker Electro Dragon
Tornado
Bats Archers Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Archers Arrows Firecracker Electro Dragon
Bats Electro Dragon
Bats Tornado
Arrows Firecracker Bats Archers Tornado Electro Dragon
Bats Archers
Electro Dragon Bats Firecracker Tornado
Bats Electro Dragon
Arrows Tornado
Archers Firecracker Electro Dragon
Electro Dragon Bats Archers Firecracker Tornado
Bats Arrows Archers Firecracker Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats Tornado Electro Dragon
Archers Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Bats Tornado Electro Dragon
Firecracker Arrows Tornado Electro Dragon
Archers Arrows Firecracker Tornado Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Bats
Archers Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Firecracker Tornado
Bats Archers Arrows Firecracker Tornado Electro Dragon
Electro Dragon Bats Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Bats Archers Electro Dragon
Archers Arrows Firecracker Tornado Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Tornado
Firecracker Bats Tornado Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Electro Dragon

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