My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Witch
Zap
Bats Archers Firecracker Witch
Barbarian Barrel
Archers Firecracker Witch
The Log
Archers Firecracker Witch
Earthquake
Archers Firecracker Witch
Arrows
Bats Archers Firecracker Witch
Royal Delivery
Bats Archers Firecracker Witch P.E.K.K.A
Fireball
Archers Firecracker Witch
Poison
Bats Archers Firecracker Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Firecracker Witch Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker P.E.K.K.A
Archers
Arrows P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Archers Lightning Mega Knight
Firecracker
Bats P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Bats Archers Firecracker Witch
Mega Knight
Bats Archers Arrows Firecracker Witch

Defense Synergies 1 12

Bats
Firecracker P.E.K.K.A Mega Knight
Archers
Firecracker Witch P.E.K.K.A Mega Knight
Arrows
Mega Knight Lightning P.E.K.K.A
Firecracker
Bats Archers P.E.K.K.A Mega Knight
Witch
Archers Mega Knight
Lightning
Arrows
P.E.K.K.A
Bats Archers Arrows Firecracker
Mega Knight
Arrows Bats Archers Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
P.E.K.K.A Bats Firecracker Witch Mega Knight
Witch P.E.K.K.A Mega Knight Bats Archers Lightning
Witch P.E.K.K.A Bats Firecracker Mega Knight
Lightning Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Bats Archers Firecracker Mega Knight
Bats Lightning Archers Arrows Firecracker Witch
Lightning Arrows P.E.K.K.A Mega Knight
Witch P.E.K.K.A
Archers Firecracker Mega Knight
Bats Archers Witch Arrows Firecracker Mega Knight
Arrows Bats Archers Firecracker Witch
P.E.K.K.A Mega Knight Bats Witch Lightning
Mega Knight Bats Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Firecracker Witch P.E.K.K.A
Arrows Mega Knight Bats Archers Firecracker Witch
Arrows Witch Bats Archers Firecracker Mega Knight
P.E.K.K.A
Mega Knight Bats Archers Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Witch P.E.K.K.A
Archers Arrows Firecracker Lightning Mega Knight
P.E.K.K.A Mega Knight Bats Witch Lightning
Lightning P.E.K.K.A Mega Knight Bats
P.E.K.K.A Witch Mega Knight
Arrows Firecracker Bats Archers Witch
P.E.K.K.A Bats Archers Witch Lightning
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Bats Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Bats Witch
Lightning P.E.K.K.A Mega Knight Arrows
Lightning P.E.K.K.A Mega Knight Witch
Archers Firecracker Witch Mega Knight
Witch Bats Archers Firecracker Lightning P.E.K.K.A
Bats Arrows Mega Knight Archers Firecracker Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Witch
Archers Arrows Firecracker Witch
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Bats
Firecracker Lightning Arrows
Lightning Archers Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Bats Lightning
Lightning Archers Arrows Firecracker Mega Knight
Lightning Arrows Firecracker Witch Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch Lightning
Lightning Arrows Witch Mega Knight
Lightning Arrows Firecracker
Lightning Bats Archers Arrows Firecracker Witch
Lightning Bats Firecracker Witch
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Lightning
Lightning Bats Archers Witch
Lightning Archers Arrows Firecracker Witch
Arrows
Lightning Firecracker Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker Witch Lightning
Firecracker Bats Witch Lightning
Lightning Firecracker Witch Mega Knight

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