My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang
Giant Snowball
Bats Archers Goblin Gang Furnace
Zap
Bats Archers Goblin Gang Firecracker Furnace
Barbarian Barrel
Archers Goblin Gang Firecracker Furnace
The Log
Archers Goblin Gang Firecracker Furnace
Earthquake
Archers Goblin Gang Firecracker Furnace
Arrows
Bats Archers Goblin Gang Firecracker Furnace
Royal Delivery
Bats Archers Goblin Gang Firecracker P.E.K.K.A
Fireball
Archers Goblin Gang Firecracker Furnace
Poison
Bats Archers Goblin Gang Firecracker Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Arrows Goblin Gang Firecracker Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage P.E.K.K.A
Archers
Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Bats Goblin Gang P.E.K.K.A
Furnace
P.E.K.K.A
Rage
Bats
P.E.K.K.A
Arrows Bats Archers Goblin Gang Firecracker Furnace

Defense Synergies 0 12

Bats
Firecracker P.E.K.K.A
Archers
Goblin Gang Firecracker Furnace P.E.K.K.A
Arrows
Furnace P.E.K.K.A
Goblin Gang
Archers Firecracker Furnace P.E.K.K.A
Firecracker
Bats Archers Goblin Gang P.E.K.K.A
Furnace
Archers Arrows Goblin Gang
Rage
P.E.K.K.A
Bats Archers Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Bats Goblin Gang Firecracker Furnace
Goblin Gang Furnace P.E.K.K.A Bats Archers
P.E.K.K.A Bats Goblin Gang Firecracker Furnace
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Bats Archers Firecracker Furnace
Bats Furnace Archers Arrows Goblin Gang Firecracker
Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Archers Firecracker
Bats Archers Goblin Gang Arrows Firecracker Furnace
Arrows Bats Archers Goblin Gang Firecracker Furnace
Furnace P.E.K.K.A Bats Goblin Gang
Bats Arrows Goblin Gang Firecracker Furnace P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Furnace P.E.K.K.A
Arrows Bats Archers Goblin Gang Firecracker Furnace
Arrows Furnace Bats Archers Firecracker
P.E.K.K.A
Goblin Gang Bats Archers Arrows Firecracker Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Furnace P.E.K.K.A
Archers Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bats Furnace
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Goblin Gang
Arrows Firecracker Furnace Bats Archers Goblin Gang
Goblin Gang P.E.K.K.A Bats Archers Furnace
P.E.K.K.A
P.E.K.K.A Bats Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang
Archers Firecracker Furnace
Goblin Gang Bats Archers Firecracker Furnace P.E.K.K.A
Bats Arrows Archers Firecracker P.E.K.K.A
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Bats Furnace
Archers Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Bats
Archers Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Furnace
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Archers Arrows Firecracker Furnace
Bats Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Archers Goblin Gang
Archers Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker

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