My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Golem Valkyrie Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Valkyrie Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Lava Hound
Giant Snowball
Bats Archers Goblin Gang Lava Hound
Zap
Bats Archers Goblin Gang Inferno Tower Lava Hound
Barbarian Barrel
Archers Goblin Gang Valkyrie Inferno Tower
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Inferno Tower
Arrows
Bats Archers Goblin Gang Lava Hound
Royal Delivery
Bats Archers Goblin Gang Valkyrie Lava Hound
Fireball
Archers Goblin Gang Inferno Tower Lava Hound
Poison
Bats Archers Goblin Gang Inferno Tower Lava Hound
Lightning
Ice Golem Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Archers Arrows Goblin Gang Valkyrie Inferno Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Archers Arrows

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Lava Hound
Archers
Ice Golem Valkyrie Arrows Lava Hound
Arrows
Lava Hound Archers
Goblin Gang
Ice Golem Valkyrie Lava Hound
Ice Golem
Bats Archers Goblin Gang
Valkyrie
Bats Archers Goblin Gang
Inferno Tower
Lava Hound
Bats Arrows Archers Goblin Gang

Defense Synergies 4 11

Bats
Ice Golem Valkyrie Inferno Tower
Archers
Ice Golem Valkyrie Goblin Gang Inferno Tower
Arrows
Ice Golem Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Archers Ice Golem Valkyrie
Ice Golem
Archers Inferno Tower Bats Arrows Goblin Gang
Valkyrie
Archers Bats Arrows Goblin Gang Inferno Tower
Inferno Tower
Goblin Gang Ice Golem Bats Archers Arrows Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Inferno Tower
Inferno Tower Bats Goblin Gang Valkyrie
Goblin Gang Inferno Tower Bats Archers Valkyrie
Inferno Tower Bats Goblin Gang Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Bats Archers Valkyrie
Bats Inferno Tower Archers Arrows Goblin Gang
Arrows Ice Golem Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Archers Ice Golem Valkyrie Inferno Tower
Bats Archers Goblin Gang Valkyrie Arrows Ice Golem
Arrows Inferno Tower Bats Archers Goblin Gang
Inferno Tower Bats Goblin Gang Valkyrie
Valkyrie Bats Arrows Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang
Bats Arrows Goblin Gang Valkyrie Inferno Tower
Arrows Valkyrie Bats Archers Goblin Gang
Arrows Valkyrie Bats Archers Ice Golem
Inferno Tower
Goblin Gang Valkyrie Bats Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Ice Golem Inferno Tower
Archers Arrows Goblin Gang Ice Golem Valkyrie
Goblin Gang Bats Ice Golem Valkyrie Inferno Tower
Goblin Gang Valkyrie Bats Ice Golem Inferno Tower
Inferno Tower Goblin Gang Valkyrie
Arrows Bats Archers Goblin Gang Ice Golem
Goblin Gang Bats Archers Ice Golem Valkyrie Inferno Tower
Inferno Tower Valkyrie
Bats Ice Golem Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Bats Valkyrie Inferno Tower
Arrows Valkyrie
Goblin Gang Ice Golem Valkyrie Inferno Tower
Archers Valkyrie
Goblin Gang Inferno Tower Bats Archers Ice Golem Valkyrie
Bats Arrows Valkyrie Archers Ice Golem Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie
Arrows
Arrows
Arrows Ice Golem Valkyrie
Arrows Valkyrie
Arrows Bats Ice Golem
Archers Arrows
Arrows Ice Golem
Arrows
Bats Goblin Gang
Arrows Valkyrie
Archers Arrows
Ice Golem
Arrows
Arrows Ice Golem
Arrows
Arrows
Arrows
Bats
Archers Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Ice Golem Valkyrie
Arrows
Arrows
Arrows
Bats Archers Arrows Ice Golem
Bats
Arrows
Arrows
Arrows
Bats Archers Goblin Gang
Archers Arrows
Arrows
Goblin Gang Valkyrie
Arrows Ice Golem
Arrows
Bats Goblin Gang
Bats

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