My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Goblin Barrel Bandit
Giant Snowball
Bats Archers Hog Rider Goblin Barrel
Zap
Bats Archers Goblin Barrel Bandit
Barbarian Barrel
Archers Goblin Barrel Bandit
The Log
Archers Hog Rider Goblin Barrel Bandit
Earthquake
Archers Hog Rider Goblin Barrel
Arrows
Bats Archers Goblin Barrel
Royal Delivery
Bats Archers Hog Rider Goblin Barrel Bandit
Fireball
Archers Hog Rider Goblin Barrel Bandit
Poison
Bats Archers
Lightning
Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Goblin Barrel Bandit Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Goblin Barrel Bandit
Archers
Arrows Hog Rider Bandit Mega Knight
Arrows
Hog Rider Archers Goblin Barrel Bandit Mega Knight
Hog Rider
Bats Arrows The Log Archers Goblin Barrel Bandit Mega Knight
Goblin Barrel
Bats Arrows Hog Rider Bandit Mega Knight
The Log
Hog Rider Bandit Mega Knight
Bandit
Bats Archers Arrows Hog Rider Goblin Barrel The Log Mega Knight
Mega Knight
Bats Archers Arrows Hog Rider Goblin Barrel The Log Bandit

Defense Synergies 1 10

Bats
The Log Bandit Mega Knight
Archers
The Log Bandit Mega Knight
Arrows
Mega Knight Bandit
Hog Rider
Goblin Barrel
The Log
Bats Archers Bandit Mega Knight
Bandit
Bats Archers Arrows The Log Mega Knight
Mega Knight
Arrows Bats Archers The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bats The Log Bandit Mega Knight
Mega Knight Bats Archers Bandit
Bats Bandit Mega Knight
Arrows The Log Mega Knight
Arrows The Log Bats Archers Bandit Mega Knight
Bats Archers Arrows
Arrows The Log Bandit Mega Knight
Archers Bandit Mega Knight
Bats Archers Arrows The Log Bandit Mega Knight
Arrows Bats Archers
Mega Knight Bats The Log Bandit
Mega Knight Bats Arrows The Log
Bandit Mega Knight
The Log Bandit Mega Knight
Mega Knight Bats Arrows
Arrows Mega Knight Bats Archers The Log Bandit
Arrows The Log Bats Archers Bandit Mega Knight
Mega Knight Bats Archers Arrows The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Bandit
Bandit Archers Arrows The Log Mega Knight
Bandit Mega Knight Bats The Log
Mega Knight Bats The Log Bandit
Bandit Mega Knight
Arrows Bats Archers
Bats Archers Bandit
Mega Knight
Mega Knight Bats The Log Bandit
Mega Knight Bats
Mega Knight Arrows The Log
Mega Knight Bandit
Archers Mega Knight
Bats Archers The Log
Bats Arrows Mega Knight Archers The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log
Arrows The Log Mega Knight
Arrows Bats
Archers Arrows The Log
Arrows The Log
Arrows The Log Bandit
Bats
Arrows The Log Bandit
Archers Arrows
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows
Bats
Archers Arrows The Log Bandit Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows The Log Bandit
Bats Archers Arrows
Bats
Arrows The Log Bandit Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Archers Bandit
Archers Arrows
Arrows The Log
Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats The Log
Bats
The Log Bandit Mega Knight
Mega Knight

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