My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Skeleton Barrel Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel Guards
Giant Snowball
Bats Archers Skeleton Barrel Musketeer Guards
Zap
Bats Archers Skeleton Barrel Guards
Barbarian Barrel
Archers Knight Skeleton Barrel Musketeer Guards
The Log
Archers Skeleton Barrel Musketeer Guards
Earthquake
Archers Guards
Arrows
Bats Archers Skeleton Barrel Guards
Royal Delivery
Bats Archers Knight Skeleton Barrel Musketeer Guards
Fireball
Archers Skeleton Barrel Musketeer
Poison
Bats Archers Skeleton Barrel Musketeer Guards
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Royal Delivery Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Skeleton Barrel Royal Delivery Guards Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel
Archers
Knight Arrows Skeleton Barrel
Arrows
Archers Knight Skeleton Barrel
Knight
Bats Archers Skeleton Barrel Musketeer Arrows
Skeleton Barrel
Bats Knight Archers Arrows Musketeer Guards
Royal Delivery
Musketeer
Knight Skeleton Barrel
Guards
Skeleton Barrel

Defense Synergies 6 9

Bats
Knight Royal Delivery Musketeer
Archers
Knight Royal Delivery Guards
Arrows
Knight Royal Delivery
Knight
Bats Archers Royal Delivery Musketeer Arrows
Skeleton Barrel
Royal Delivery Musketeer
Royal Delivery
Knight Musketeer Bats Archers Arrows Skeleton Barrel Guards
Musketeer
Knight Royal Delivery Guards Bats Skeleton Barrel
Guards
Musketeer Archers Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Musketeer
Bats Knight Royal Delivery Musketeer
Bats Archers Knight Royal Delivery Musketeer
Bats Knight Musketeer Guards
Arrows Royal Delivery
Arrows Royal Delivery Bats Archers Musketeer Guards
Bats Musketeer Archers Arrows Royal Delivery
Arrows Skeleton Barrel Musketeer
Musketeer
Knight Guards Archers Royal Delivery Musketeer
Bats Archers Guards Arrows Knight Royal Delivery Musketeer
Arrows Musketeer Bats Archers Royal Delivery
Bats Knight Royal Delivery Musketeer Guards
Bats Arrows Royal Delivery Guards
Knight
Royal Delivery
Bats Arrows Knight Royal Delivery Musketeer
Arrows Royal Delivery Bats Archers Knight Musketeer Guards
Arrows Royal Delivery Bats Archers Knight Musketeer Guards
Musketeer
Bats Archers Arrows Knight Royal Delivery Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Royal Delivery
Royal Delivery Archers Arrows Knight Skeleton Barrel Musketeer
Royal Delivery Guards Bats Knight Musketeer
Guards Bats Knight Royal Delivery Musketeer
Knight Royal Delivery Musketeer Guards
Arrows Royal Delivery Bats Archers Skeleton Barrel Musketeer
Royal Delivery Guards Bats Archers Knight Musketeer
Knight Royal Delivery
Royal Delivery Bats Knight
Royal Delivery Musketeer Guards
Bats Knight Musketeer Guards
Arrows Royal Delivery Guards
Royal Delivery Knight Guards
Archers Musketeer
Guards Bats Archers Knight Royal Delivery Musketeer
Bats Arrows Archers Royal Delivery Musketeer
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Musketeer Guards
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Musketeer Guards
Arrows
Arrows Bats Skeleton Barrel Musketeer
Archers Arrows Musketeer
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Musketeer Guards
Arrows Knight Skeleton Barrel Musketeer
Archers Arrows Musketeer
Knight Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows
Bats
Archers Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel
Musketeer
Arrows
Musketeer
Arrows Skeleton Barrel Musketeer
Arrows
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Bats Archers Arrows Musketeer
Bats Skeleton Barrel Musketeer Guards
Arrows Musketeer
Arrows
Arrows
Skeleton Barrel Bats Archers Musketeer Guards
Archers Arrows Musketeer
Arrows
Knight Musketeer
Arrows Skeleton Barrel Musketeer
Arrows
Musketeer
Bats Musketeer Guards
Bats Musketeer
Skeleton Barrel Musketeer

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