My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tombstone Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant
Giant Snowball
Bats Archers Tombstone Musketeer
Zap
Bats Archers Tombstone
Barbarian Barrel
Archers Knight Tombstone Musketeer
The Log
Archers Tombstone Mini P.E.K.K.A Musketeer
Earthquake
Archers Tombstone
Arrows
Bats Archers Tombstone
Royal Delivery
Bats Archers Knight Mini P.E.K.K.A Musketeer
Fireball
Archers Tombstone Musketeer
Poison
Bats Archers Tombstone Musketeer
Lightning
Knight Tombstone Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Tombstone Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Mini P.E.K.K.A
Archers
Knight Arrows Mini P.E.K.K.A Giant
Arrows
Giant Archers Knight Mini P.E.K.K.A
Knight
Bats Archers Musketeer Arrows
Tombstone
Mini P.E.K.K.A
Giant Bats Archers Arrows Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A
Giant
Bats Arrows Mini P.E.K.K.A Musketeer Archers

Defense Synergies 4 9

Bats
Knight Mini P.E.K.K.A Musketeer
Archers
Knight Tombstone Mini P.E.K.K.A
Arrows
Knight Tombstone Mini P.E.K.K.A
Knight
Bats Archers Musketeer Arrows Mini P.E.K.K.A
Tombstone
Musketeer Archers Arrows
Mini P.E.K.K.A
Bats Archers Arrows Knight Musketeer
Musketeer
Knight Tombstone Bats Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Musketeer
Mini P.E.K.K.A Bats Knight Tombstone Musketeer
Mini P.E.K.K.A Bats Archers Knight Tombstone Musketeer
Mini P.E.K.K.A Bats Knight Tombstone Musketeer
Arrows Tombstone Mini P.E.K.K.A
Arrows Bats Archers Musketeer
Bats Musketeer Archers Arrows Tombstone
Arrows Musketeer
Mini P.E.K.K.A Tombstone Musketeer
Knight Archers Mini P.E.K.K.A Musketeer
Bats Archers Arrows Knight Tombstone Musketeer
Arrows Musketeer Bats Archers
Tombstone Mini P.E.K.K.A Bats Knight Musketeer
Bats Arrows Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A
Bats Arrows Knight Tombstone Mini P.E.K.K.A Musketeer
Arrows Tombstone Bats Archers Knight Musketeer
Arrows Bats Archers Knight Tombstone Musketeer
Mini P.E.K.K.A Musketeer
Bats Archers Arrows Knight Mini P.E.K.K.A Musketeer
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Tombstone
Archers Arrows Knight Mini P.E.K.K.A Musketeer
Tombstone Bats Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Knight Musketeer
Knight Tombstone Mini P.E.K.K.A Musketeer
Arrows Bats Archers Musketeer
Mini P.E.K.K.A Bats Archers Knight Tombstone Musketeer
Mini P.E.K.K.A Knight
Bats Knight Tombstone Mini P.E.K.K.A
Tombstone Musketeer
Bats Knight Tombstone Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Knight Tombstone
Archers Musketeer
Tombstone Bats Archers Knight Mini P.E.K.K.A Musketeer
Bats Arrows Archers Mini P.E.K.K.A Musketeer
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Arrows
Arrows Bats Musketeer
Archers Arrows Musketeer
Arrows
Arrows
Bats Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer
Archers Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Archers Arrows Musketeer
Bats Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Bats Archers Tombstone Musketeer
Archers Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Musketeer
Bats Musketeer
Bats Musketeer
Musketeer

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