My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Cage Witch Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Bandit
Giant Snowball
Bats Archers Witch
Zap
Bats Archers Witch Bandit
Barbarian Barrel
Archers Goblin Cage Witch Bandit
The Log
Archers Mini P.E.K.K.A Goblin Cage Witch Bandit
Earthquake
Archers Goblin Cage Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Mini P.E.K.K.A Goblin Cage Witch Bandit
Fireball
Archers Goblin Cage Witch Bandit
Poison
Bats Archers Goblin Cage Witch
Lightning
Mini P.E.K.K.A Goblin Cage Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Bandit Mini P.E.K.K.A Goblin Cage Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Goblin Cage Golem Bandit
Archers
Arrows Mini P.E.K.K.A Goblin Cage Golem Bandit
Arrows
Golem Archers Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Archers Arrows Golem
Goblin Cage
Bats Archers Witch Golem Bandit
Witch
Goblin Cage Golem Bandit
Golem
Arrows Bats Archers Mini P.E.K.K.A Goblin Cage Witch Bandit
Bandit
Bats Archers Arrows Goblin Cage Witch Golem

Defense Synergies 0 13

Bats
Mini P.E.K.K.A Goblin Cage Bandit
Archers
Mini P.E.K.K.A Goblin Cage Witch Bandit
Arrows
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Archers Arrows Witch
Goblin Cage
Bats Archers Witch Bandit
Witch
Archers Mini P.E.K.K.A Goblin Cage Bandit
Golem
Bandit
Bats Archers Arrows Goblin Cage Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Mini P.E.K.K.A Bats Goblin Cage Witch Bandit
Mini P.E.K.K.A Goblin Cage Witch Bats Archers Bandit
Mini P.E.K.K.A Goblin Cage Witch Bats Bandit
Arrows Mini P.E.K.K.A Goblin Cage
Arrows Bats Archers Bandit
Bats Archers Arrows Goblin Cage Witch
Arrows Goblin Cage Bandit
Mini P.E.K.K.A Witch Goblin Cage
Archers Mini P.E.K.K.A Bandit
Bats Archers Witch Arrows Bandit
Arrows Bats Archers Witch
Mini P.E.K.K.A Goblin Cage Bats Witch Bandit
Bats Arrows Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A Goblin Cage Bandit
Mini P.E.K.K.A Goblin Cage Bandit
Bats Arrows Mini P.E.K.K.A Goblin Cage Witch
Arrows Goblin Cage Bats Archers Witch Bandit
Arrows Goblin Cage Witch Bats Archers Bandit
Mini P.E.K.K.A Goblin Cage
Bats Archers Arrows Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Goblin Cage Witch Bandit
Bandit Archers Arrows Mini P.E.K.K.A
Bandit Bats Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A Bats Goblin Cage Bandit
Mini P.E.K.K.A Goblin Cage Witch Bandit
Arrows Bats Archers Witch
Mini P.E.K.K.A Bats Archers Goblin Cage Witch Bandit
Mini P.E.K.K.A Goblin Cage
Goblin Cage Bats Mini P.E.K.K.A Witch Bandit
Witch Goblin Cage
Bats Mini P.E.K.K.A Goblin Cage Witch
Arrows Goblin Cage
Mini P.E.K.K.A Goblin Cage Witch Bandit
Archers Goblin Cage Witch
Witch Bats Archers Mini P.E.K.K.A Goblin Cage
Bats Arrows Archers Mini P.E.K.K.A Goblin Cage Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Arrows
Arrows Bats Witch
Archers Arrows Witch
Arrows
Arrows Bandit
Bats Mini P.E.K.K.A
Arrows Bandit
Archers Arrows
Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Bandit
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch Bandit
Arrows Witch Bandit
Arrows Bandit
Bats Archers Arrows Witch
Bats Witch
Mini P.E.K.K.A
Arrows Bandit
Arrows
Arrows
Bats Archers Witch Bandit
Archers Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Bats Witch
Bats Witch
Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: